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Guns as a touch attack?
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<blockquote data-quote="Spatzimaus" data-source="post: 3464231" data-attributes="member: 3051"><p>Well, if you're talking about that far back, then really everything was a "shotgun"; there were no rifles at that point. You're just talking about a difference in ammunition used, and buckshot's just as easy to load as a solid ball.</p><p></p><p>And pistols, in those days, were worse than the larger guns. Their refire rate was practically nonexistent, and their accuracy was horrible. Remember duelling pistols? Part of the reason duelling with pistols was so popular was that so few people ever got hit. It didn't matter if the people involved were experts; I'd shoot at you, you'd shoot at me, even though we're only a few dozen paces apart we'd both miss by a mile, honor would be satisfied. It's like duelling with swords to first blood, but even less painful.</p><p></p><p>Frankly, I don't like ANY of these technologies mixed into D&D. There's a reason that gun technology improved so quickly once it spread around the world; once you have the basics of mechanical engineering down, it's not difficult to spot design flaws and improve them. But this'd lead to a lot of other technologies as well; if you want breechloading guns, it uses a lot of the same shorts of machining used for hydraulics, clockmaking, etc. More importantly, it leads to a scientific/industrial revolution, with all that entails. Most of that wouldn't really fit into a static fantasy setting.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3464231, member: 3051"] Well, if you're talking about that far back, then really everything was a "shotgun"; there were no rifles at that point. You're just talking about a difference in ammunition used, and buckshot's just as easy to load as a solid ball. And pistols, in those days, were worse than the larger guns. Their refire rate was practically nonexistent, and their accuracy was horrible. Remember duelling pistols? Part of the reason duelling with pistols was so popular was that so few people ever got hit. It didn't matter if the people involved were experts; I'd shoot at you, you'd shoot at me, even though we're only a few dozen paces apart we'd both miss by a mile, honor would be satisfied. It's like duelling with swords to first blood, but even less painful. Frankly, I don't like ANY of these technologies mixed into D&D. There's a reason that gun technology improved so quickly once it spread around the world; once you have the basics of mechanical engineering down, it's not difficult to spot design flaws and improve them. But this'd lead to a lot of other technologies as well; if you want breechloading guns, it uses a lot of the same shorts of machining used for hydraulics, clockmaking, etc. More importantly, it leads to a scientific/industrial revolution, with all that entails. Most of that wouldn't really fit into a static fantasy setting. [/QUOTE]
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