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Guns as a touch attack?
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<blockquote data-quote="Gerion of Mercadia" data-source="post: 3474160" data-attributes="member: 50527"><p>Ok, a few notes:</p><p></p><p>The battle of Agincourt wasn't lost by the French solely because of the longbow. The ground was muddy and as a direct function of medieval tactics = fighting for ransom, much of the french army wound up in a "funnel".</p><p></p><p>The mud bogged down the full plate armor and the longbows did reasonably well against those individuals not in the expensive plate. This kept the "reinforcing" contingents of lighter armored troops from reaching the heavily armored french knights. The lighter armored english troops moved in, and simply cut down the french who couldn't move.</p><p></p><p></p><p>With regards to the house rule:</p><p></p><p>Firearms of the "Ball and Musket" variety had 2 limiting factors. The first of these was the inaccuracy and relative short range of the weapon. The second was reload times. Napoleonic warfare accounted for these tactics by using coordinated fire.</p><p></p><p>Napoleonic warfare down during the American Revolution and the French and Indian conflicts due to the use of small unit "terrain" tactics.</p><p></p><p>During the American Civil war and the prevalence of Rifled and(later) breech loading weapons the improvements in firearms essentially made armor obsolete because increasing the range also increased the "penetration" power of the round. The eventual mechanization of the breech loading process led to the "machine gun"... and in combination with the lack of tactical evolution the bloodbath that was WWI trench warfare.</p><p></p><p>Kevlar/bodyplate vests merely stop the penetrative power of the modern rounds. Getting hit can still crack your ribs (or skull) quite easily. For these rounds, If you want hyper realistic effects, I would actually consider making armor convert lethal to non-lethal "damage" as more representative of the effect.</p></blockquote><p></p>
[QUOTE="Gerion of Mercadia, post: 3474160, member: 50527"] Ok, a few notes: The battle of Agincourt wasn't lost by the French solely because of the longbow. The ground was muddy and as a direct function of medieval tactics = fighting for ransom, much of the french army wound up in a "funnel". The mud bogged down the full plate armor and the longbows did reasonably well against those individuals not in the expensive plate. This kept the "reinforcing" contingents of lighter armored troops from reaching the heavily armored french knights. The lighter armored english troops moved in, and simply cut down the french who couldn't move. With regards to the house rule: Firearms of the "Ball and Musket" variety had 2 limiting factors. The first of these was the inaccuracy and relative short range of the weapon. The second was reload times. Napoleonic warfare accounted for these tactics by using coordinated fire. Napoleonic warfare down during the American Revolution and the French and Indian conflicts due to the use of small unit "terrain" tactics. During the American Civil war and the prevalence of Rifled and(later) breech loading weapons the improvements in firearms essentially made armor obsolete because increasing the range also increased the "penetration" power of the round. The eventual mechanization of the breech loading process led to the "machine gun"... and in combination with the lack of tactical evolution the bloodbath that was WWI trench warfare. Kevlar/bodyplate vests merely stop the penetrative power of the modern rounds. Getting hit can still crack your ribs (or skull) quite easily. For these rounds, If you want hyper realistic effects, I would actually consider making armor convert lethal to non-lethal "damage" as more representative of the effect. [/QUOTE]
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