Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Guns in a fantasy setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 4341017" data-attributes="member: 2012"><p>True. But can they even get it legally? If anybody can buy alchemical items, then, sure, you have a free-for-all on how alchemical gunpowder gets used. However, if the world isn't created equal, then arcanists might keep the knowledge for themselves.</p><p></p><p>I guess it all depends on how a DM designs his campaign world. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p></p><p>I was speaking specifically about a D&D world not a world of fantasy fiction beyond the scope of the game. And, yes, there are roleplaying games that are designed with that need for a heredity "spark" to use magic. I guess I just don't considered that kind of limit when talking about a general D&D game.</p><p></p><p>I've never ran a game where a player can't choose to be a wizard/sorcerer or psionicist because the player's character just doesn't have that "spark" based on family lineage. (I'm more of a let the player choose what they want sort of DM when it comes to the "core rules" of D&D.) Yes, a NPC with a high Intelligence, Wisdom, or Charisma might not have the "spark," but that doesn't mean they will choose to use a firearm in a magical world just because they can't use magic. (I admit it's an option; however...)</p><p></p><p>I would think the average NPC would choose to pick up and use a sword rather than use a strange (alchemical) weapon that might blow up in their face. Most people would understand the concept of how a sword works (the sharp end goes towards your foe) but a firearm might confuse even the smartest/wisest NPCs.</p><p></p><p>Like I said before, I guess it depends on how the game world is run. I wouldn't limit a player's choice of class just because he/she designs a character background that doesn't include a heredity "spark." YMMV.</p><p></p><p><em></em></p><p><em>All good points. I see where you're coming from. It sounds like you build characters based on the "fluffy" bits of a game world's background, which is great. I wish I'd had more players like this in the past but beggars can't be choosers.</em></p><p><em></em></p><p><em>A lot of times I end up with players that insist on playing a specific type of character that goes completely against the background I design for a campaign world, which can be both challenging and annoying. I know one player who prefers to play the same "type of wizard," always.</em></p><p><em></em></p><p><em>It didn't bother me to much because I didn't mind his character being some extraplanar human from another time and world that just popped into the campaign world due to a miscast <em>teleport</em> spell. But in a campaign with a need for that heredity "spark," such an outsider might not be possible. How would you include such a character in a "magical spark" campaign? (I'm truly asking; Id like to hear your ideas on this matter.)</em></p><p><em></em></p><p><em></em></p><p><em>Ack. Not a good example. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></em></p><p><em></em></p><p><em>Psionics is a unique concept depending on whether or not you define it as being different from magic. I do for my campaign worlds, but I still don't define who can take psionic classes based on heredity.</em></p><p><em></em></p><p><em>Note that I do limit psionics based on a specific campaign concept, but it has more to do with dividing different D&D elements into different campaign flavor for different campaign regions. On one continent of World of Kulan, psionics is more prominant than magic, while on another it is nearly unheard of by the masses.</em></p><p><em></em></p><p><em>However, if someone really wants to play a psionic character in a campaign set on that second continent, I won't forbid it. I will make them roll dice to see if they have that 1 in a 100 chance of being a psion, but if the character doesn't fall into that 1% bracket, then they have to play a wilder. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></em></p></blockquote><p></p>
[QUOTE="Knightfall, post: 4341017, member: 2012"] True. But can they even get it legally? If anybody can buy alchemical items, then, sure, you have a free-for-all on how alchemical gunpowder gets used. However, if the world isn't created equal, then arcanists might keep the knowledge for themselves. I guess it all depends on how a DM designs his campaign world. :hmm: I was speaking specifically about a D&D world not a world of fantasy fiction beyond the scope of the game. And, yes, there are roleplaying games that are designed with that need for a heredity "spark" to use magic. I guess I just don't considered that kind of limit when talking about a general D&D game. I've never ran a game where a player can't choose to be a wizard/sorcerer or psionicist because the player's character just doesn't have that "spark" based on family lineage. (I'm more of a let the player choose what they want sort of DM when it comes to the "core rules" of D&D.) Yes, a NPC with a high Intelligence, Wisdom, or Charisma might not have the "spark," but that doesn't mean they will choose to use a firearm in a magical world just because they can't use magic. (I admit it's an option; however...) I would think the average NPC would choose to pick up and use a sword rather than use a strange (alchemical) weapon that might blow up in their face. Most people would understand the concept of how a sword works (the sharp end goes towards your foe) but a firearm might confuse even the smartest/wisest NPCs. Like I said before, I guess it depends on how the game world is run. I wouldn't limit a player's choice of class just because he/she designs a character background that doesn't include a heredity "spark." YMMV. [i] All good points. I see where you're coming from. It sounds like you build characters based on the "fluffy" bits of a game world's background, which is great. I wish I'd had more players like this in the past but beggars can't be choosers. A lot of times I end up with players that insist on playing a specific type of character that goes completely against the background I design for a campaign world, which can be both challenging and annoying. I know one player who prefers to play the same "type of wizard," always. It didn't bother me to much because I didn't mind his character being some extraplanar human from another time and world that just popped into the campaign world due to a miscast [I]teleport[/I] spell. But in a campaign with a need for that heredity "spark," such an outsider might not be possible. How would you include such a character in a "magical spark" campaign? (I'm truly asking; Id like to hear your ideas on this matter.) Ack. Not a good example. :p Psionics is a unique concept depending on whether or not you define it as being different from magic. I do for my campaign worlds, but I still don't define who can take psionic classes based on heredity. Note that I do limit psionics based on a specific campaign concept, but it has more to do with dividing different D&D elements into different campaign flavor for different campaign regions. On one continent of World of Kulan, psionics is more prominant than magic, while on another it is nearly unheard of by the masses. However, if someone really wants to play a psionic character in a campaign set on that second continent, I won't forbid it. I will make them roll dice to see if they have that 1 in a 100 chance of being a psion, but if the character doesn't fall into that 1% bracket, then they have to play a wilder. :][/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Guns in a fantasy setting
Top