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Guns in a fantasy setting
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<blockquote data-quote="DandD" data-source="post: 4342512" data-attributes="member: 55168"><p>2d8 is for a modern firearm. Seriously, muskets, blunderbluss, and whatever there is won't ever endanger magic weapons and magic effects. </p><p>In a fantasy world, standing in rows together is something that only idiots would do, because invisible wizards, flying demons, and instantly summoned fiendish dire scorpions will wreck your precious battle formation in seconds. </p><p>Fantasy combat is like modern mobile warfare. A gun is worthless, compared to the ninja-abilities of some people, who can teleport themselves, or their allies, or invincible monsters miles away to wreak havoc, while shielded by magical forcefields, invisible, and perhaps even phasing out of normal reality. </p><p>Guns aren't threatening the game balance, nor are they even hindering the feel of it. Every time I read that somebody doesn't allow guns in his game because they're unbalancing I instantly know they don't know what they're talking about. </p><p>Your 2d8 damage flintlock is worthless, compared to my 5d6+10 lightning bolt throwing magical sword. </p><p>And 1000 peasants armed with flintlocks are worthless against a single low-level wizard who walks near them invisible and then kills them all with one fireball. </p><p></p><p>Everybody who played Warhammer Fantasy Battle just once already knows that huge masses of regiments only exist to be destroyed in one turn by wizards, dragon-riding heroes in magical fullplate, and gargantuan demon beasts who barf out flesh-melting acid over several miles. </p><p>It's cool if you're the guy who kills all those lowly peasants, but those lowly peasants know that in reality, their masses and their gun mean nothing in this world. They might as well have been equipped with pointy sticks and sharp stones. It would have been more economically for their warlord. And only thanks to the mishap-rules is there some kind of small balance why Warhammer Wizards don't always dominate and replace entire armies. </p><p></p><p>But in D&D, where magic works all the time, and there is no mishap that might turn you into a mindless blob, then having guns doesn't make you better at all. It only becomes an expensive, but useless piece of metall that is out-matched by every wondrous item.</p></blockquote><p></p>
[QUOTE="DandD, post: 4342512, member: 55168"] 2d8 is for a modern firearm. Seriously, muskets, blunderbluss, and whatever there is won't ever endanger magic weapons and magic effects. In a fantasy world, standing in rows together is something that only idiots would do, because invisible wizards, flying demons, and instantly summoned fiendish dire scorpions will wreck your precious battle formation in seconds. Fantasy combat is like modern mobile warfare. A gun is worthless, compared to the ninja-abilities of some people, who can teleport themselves, or their allies, or invincible monsters miles away to wreak havoc, while shielded by magical forcefields, invisible, and perhaps even phasing out of normal reality. Guns aren't threatening the game balance, nor are they even hindering the feel of it. Every time I read that somebody doesn't allow guns in his game because they're unbalancing I instantly know they don't know what they're talking about. Your 2d8 damage flintlock is worthless, compared to my 5d6+10 lightning bolt throwing magical sword. And 1000 peasants armed with flintlocks are worthless against a single low-level wizard who walks near them invisible and then kills them all with one fireball. Everybody who played Warhammer Fantasy Battle just once already knows that huge masses of regiments only exist to be destroyed in one turn by wizards, dragon-riding heroes in magical fullplate, and gargantuan demon beasts who barf out flesh-melting acid over several miles. It's cool if you're the guy who kills all those lowly peasants, but those lowly peasants know that in reality, their masses and their gun mean nothing in this world. They might as well have been equipped with pointy sticks and sharp stones. It would have been more economically for their warlord. And only thanks to the mishap-rules is there some kind of small balance why Warhammer Wizards don't always dominate and replace entire armies. But in D&D, where magic works all the time, and there is no mishap that might turn you into a mindless blob, then having guns doesn't make you better at all. It only becomes an expensive, but useless piece of metall that is out-matched by every wondrous item. [/QUOTE]
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