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Guns in a fantasy setting
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<blockquote data-quote="RandomCitizenX" data-source="post: 4342598" data-attributes="member: 29261"><p>According to that logic why should anyone use any weapon except a club? Looking at the 4th ed equipment list a great club is 2d4 and costs 1gp. Why would anyone use the Falchion which does the same damage for 25 times the cost. The reason is because there are other factors than base damage and cost which decide a weapon's usefulness. If the gun is going to cost a higher rate, it will most likely include other balancing factors like higher range and damage. </p><p></p><p>I do agree, though, that in a very high magic level setting gun like wands would most likely rise up instead of gunpowder based weapons. This is the reason why I don't want to see gunpowder firearms pop up in Eberron. In a setting where magic is more elite and only available to a select few, or a setting which wants to play up the differences between science and magic, then the firearm could be a much more viable part of that world.</p></blockquote><p></p>
[QUOTE="RandomCitizenX, post: 4342598, member: 29261"] According to that logic why should anyone use any weapon except a club? Looking at the 4th ed equipment list a great club is 2d4 and costs 1gp. Why would anyone use the Falchion which does the same damage for 25 times the cost. The reason is because there are other factors than base damage and cost which decide a weapon's usefulness. If the gun is going to cost a higher rate, it will most likely include other balancing factors like higher range and damage. I do agree, though, that in a very high magic level setting gun like wands would most likely rise up instead of gunpowder based weapons. This is the reason why I don't want to see gunpowder firearms pop up in Eberron. In a setting where magic is more elite and only available to a select few, or a setting which wants to play up the differences between science and magic, then the firearm could be a much more viable part of that world. [/QUOTE]
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