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Guns in a fantasy setting
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<blockquote data-quote="The_Universe" data-source="post: 4344574" data-attributes="member: 8944"><p>The last time I used guns in D&D, they were exceptionally rare items that could only be accessed by certain trusted classes within the main kingdom where the campaign took place. The secret of gunpowder had been discovered millenia earlier, and then ruthlessly controlled in order to prevent widespread use from destabilizing the ruling class (although there are a number of cogent arguments to suggest that gunpowder weapons in and of themselves are not enough to destabilize a society, the king felt differently and acted accordingly). </p><p></p><p>As such, they became the tools of a highly trained and closely managed cabal of traveling justicars in the service of this kingdom, and a few units of the king's private guard. If you weren't one of these people and were found to be using a "steeldrake" as they were called during the campaign, you were hunted down and killed. Period.</p><p></p><p>This did not prevent a black market from arising, mostly fed by greedy dwarven smiths and cunning gnomish alchemists. </p><p></p><p>The players ended up as rebels, anyway, being hunted by the king for several other reasons. As such, several of them took to carrying a pistol or two, since they were probably going to be put to death on sight, anyway.</p><p></p><p>At the same time, there was a significant reason for the average person to be a little more wary about using the weapons, so it kept the overall fantasy feel intact. </p><p></p><p>It worked very well for me, but it's been several years since that campaign wrapped up.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 4344574, member: 8944"] The last time I used guns in D&D, they were exceptionally rare items that could only be accessed by certain trusted classes within the main kingdom where the campaign took place. The secret of gunpowder had been discovered millenia earlier, and then ruthlessly controlled in order to prevent widespread use from destabilizing the ruling class (although there are a number of cogent arguments to suggest that gunpowder weapons in and of themselves are not enough to destabilize a society, the king felt differently and acted accordingly). As such, they became the tools of a highly trained and closely managed cabal of traveling justicars in the service of this kingdom, and a few units of the king's private guard. If you weren't one of these people and were found to be using a "steeldrake" as they were called during the campaign, you were hunted down and killed. Period. This did not prevent a black market from arising, mostly fed by greedy dwarven smiths and cunning gnomish alchemists. The players ended up as rebels, anyway, being hunted by the king for several other reasons. As such, several of them took to carrying a pistol or two, since they were probably going to be put to death on sight, anyway. At the same time, there was a significant reason for the average person to be a little more wary about using the weapons, so it kept the overall fantasy feel intact. It worked very well for me, but it's been several years since that campaign wrapped up. [/QUOTE]
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