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Guns in a fantasy setting
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<blockquote data-quote="NewJeffCT" data-source="post: 4346470" data-attributes="member: 10784"><p>That is true - a heavy crossbow often took upwards of a minute to reload. However, that is still half the time of the best medieval-era guns.</p><p></p><p>Since I know next to nothing about 4E (let alone 4E crossbows), I can only speak to 3E/3.5 where one would need the Rapid Reload feat to improve crossbow firing time.</p><p></p><p>For the historical one-minute to reload heavy crossbow, that would still make it a move action to rapidly reload a heavy crossbow, which essentially makes it a move or fire weapon. Quicker than actual, but it makes the heavy crossbow playable in game.</p><p></p><p>Using that as a base, I would make the equivalent Rapid Reload feat to reload a harquebus as one round, plus a move action (again, using 3.5 rules) – otherwise, it is a two round action.</p><p></p><p>(Of course, that would work in 1E and 2E, since the rounds were one minute long!)</p><p></p><p>I am not sure what I would use for a base damage, but I would use a 60 foot range increment, with an additional +1 to hit for point blank range, and plus d4 or d6 damage within that first 60’ range increment. Beyond that, I would have each range increment be -3 or -4 to hit, instead of the normal -2. And, then a -2 to damage beyond 120 feet.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 4346470, member: 10784"] That is true - a heavy crossbow often took upwards of a minute to reload. However, that is still half the time of the best medieval-era guns. Since I know next to nothing about 4E (let alone 4E crossbows), I can only speak to 3E/3.5 where one would need the Rapid Reload feat to improve crossbow firing time. For the historical one-minute to reload heavy crossbow, that would still make it a move action to rapidly reload a heavy crossbow, which essentially makes it a move or fire weapon. Quicker than actual, but it makes the heavy crossbow playable in game. Using that as a base, I would make the equivalent Rapid Reload feat to reload a harquebus as one round, plus a move action (again, using 3.5 rules) – otherwise, it is a two round action. (Of course, that would work in 1E and 2E, since the rounds were one minute long!) I am not sure what I would use for a base damage, but I would use a 60 foot range increment, with an additional +1 to hit for point blank range, and plus d4 or d6 damage within that first 60’ range increment. Beyond that, I would have each range increment be -3 or -4 to hit, instead of the normal -2. And, then a -2 to damage beyond 120 feet. [/QUOTE]
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