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Guns in D&D - A Hot Take
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<blockquote data-quote="77IM" data-source="post: 7553979" data-attributes="member: 12377"><p>Yes! It is a pet peeve of mine when people want to give guns extraordinary damage. I get that being shot can be deadly, but is it really more deadly than being cleft in twain by a greataxe? Or stabbed by a shortsword? The advantage of modern guns is their rate of fire and ease of use.</p><p></p><p>Ease of use = most guns should be simple weapons. (I could see something like a sniper rifle being treated as a martial weapon because learning to use it effectively takes a lot of practice.) Rate of fire = you can do extra damage, but it chews through ammo. For game balance, I'd make the effect modest, otherwise you overpower assault rifles and machine guns.</p><p></p><p>However, historical guns were a bit different. I'm not an expert, but I'm under the impression that getting hit with a musket ball was pretty devastating. But, reloading took a positively un-fun amount of time. If we use the crossbow rules for reloading (which are unrealistically fast), then the damage should probably be on par with a crossbow, too, for game balance. Honestly, I think you could do a lot worse than re-skinning crossbows to model early firearms.</p></blockquote><p></p>
[QUOTE="77IM, post: 7553979, member: 12377"] Yes! It is a pet peeve of mine when people want to give guns extraordinary damage. I get that being shot can be deadly, but is it really more deadly than being cleft in twain by a greataxe? Or stabbed by a shortsword? The advantage of modern guns is their rate of fire and ease of use. Ease of use = most guns should be simple weapons. (I could see something like a sniper rifle being treated as a martial weapon because learning to use it effectively takes a lot of practice.) Rate of fire = you can do extra damage, but it chews through ammo. For game balance, I'd make the effect modest, otherwise you overpower assault rifles and machine guns. However, historical guns were a bit different. I'm not an expert, but I'm under the impression that getting hit with a musket ball was pretty devastating. But, reloading took a positively un-fun amount of time. If we use the crossbow rules for reloading (which are unrealistically fast), then the damage should probably be on par with a crossbow, too, for game balance. Honestly, I think you could do a lot worse than re-skinning crossbows to model early firearms. [/QUOTE]
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Guns in D&D - A Hot Take
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