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Guns in D&D - A Hot Take
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<blockquote data-quote="Draegn" data-source="post: 7554024" data-attributes="member: 6801461"><p>I use smoothbore firearms rather than rifled. This causes a great deal of inaccuracy at longer ranges. Inaccuracy at longer ranges can be mitigated by greater skill, however, this is a player choice and potentially leads to not being able to do or not be as proficient at other activities.</p><p></p><p>Muskets have a low rate of fire. Depending on attributes the rate of fire for a bow may be two to three times higher than that of a musket. Average attribute scores versus high attribute scores. </p><p></p><p>Damage is on par with heavier melee weapons, however, the chance of a critical hit and lingering wound effects are greater. A marble sized lead ball entering, pancaking, and exiting the size of a grapefruit tends to cause limb loss.</p><p></p><p>Of course inclement weather limits musket use outside of defensible positions which is why most military adventures tend to take place during the summer.</p></blockquote><p></p>
[QUOTE="Draegn, post: 7554024, member: 6801461"] I use smoothbore firearms rather than rifled. This causes a great deal of inaccuracy at longer ranges. Inaccuracy at longer ranges can be mitigated by greater skill, however, this is a player choice and potentially leads to not being able to do or not be as proficient at other activities. Muskets have a low rate of fire. Depending on attributes the rate of fire for a bow may be two to three times higher than that of a musket. Average attribute scores versus high attribute scores. Damage is on par with heavier melee weapons, however, the chance of a critical hit and lingering wound effects are greater. A marble sized lead ball entering, pancaking, and exiting the size of a grapefruit tends to cause limb loss. Of course inclement weather limits musket use outside of defensible positions which is why most military adventures tend to take place during the summer. [/QUOTE]
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