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Guns in D&D - A Hot Take
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7554289" data-attributes="member: 6802378"><p>This is again the classic debate about realism vs gameplay. Not only in the RPGs but also in the shooter videogames where the PC survive any shots and it is healed in only a second touching a medic kit.</p><p></p><p>The new technologies changed the sci-fi fiction, but also the high-fantasy genre. Now it isn't only the steampunk but also the "arcanepunk" or magic technology has appeared in the last years. Now fanboys wonder about why a steampunk mechanical golem is possible but not create modern firearms, or the fantasy equivalent of the graphene by alchemy. </p><p></p><p>This is not only about the balance of power between Ashe, McCree, Doomfist, Genji, Hanzo, Reinhardt and Bridgitte (heroes of Blizzard's Overwatch). Usually our point of view is only PCs are gunslingers and the enemies are only walking dartboards, but I am afraid you have forgotten when the PCs are more melee warriors (monks, barbarians, paladins..) and the enemies are gunslingers (for example steampunk goblins as alien invaders). A sniper from the top of a tree could be a nightmare for heroes without ranged attacks. </p><p></p><p>Other matter is when players create their own homebred rules against firearms. For example a catrip of low level spell to create a piece of ectoplasm to block enemies' canons or a bulletproof magic field for clerics of a war god. Maybe in a city firearms aren't used because they are too loud and the sacred temple creates an anti firearm field. In the battlefield the god of war could punish guns and rifles sending petitioners from the Valhalla with a ballistic damage resistance, or blessing no-gunslingers fighters with temporal bulletproof resistance because werebeast traits. Or the spellcasters could send by teletransportation summoned swarms or war beasts (if they are only mind-controlled animal who would worry about their sacrifice?). Or create illusions to hide squads like a smoke grenade, or duplicating illusory images to trick shooters. Or wizards could add an arcanepunk motor to the war-chariots and this would mean the end of the chavalry. Maybe they can create machine guns but they are useless in the magic because their mechanical pieces are blocked by low level spells and then they jam easily.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7554289, member: 6802378"] This is again the classic debate about realism vs gameplay. Not only in the RPGs but also in the shooter videogames where the PC survive any shots and it is healed in only a second touching a medic kit. The new technologies changed the sci-fi fiction, but also the high-fantasy genre. Now it isn't only the steampunk but also the "arcanepunk" or magic technology has appeared in the last years. Now fanboys wonder about why a steampunk mechanical golem is possible but not create modern firearms, or the fantasy equivalent of the graphene by alchemy. This is not only about the balance of power between Ashe, McCree, Doomfist, Genji, Hanzo, Reinhardt and Bridgitte (heroes of Blizzard's Overwatch). Usually our point of view is only PCs are gunslingers and the enemies are only walking dartboards, but I am afraid you have forgotten when the PCs are more melee warriors (monks, barbarians, paladins..) and the enemies are gunslingers (for example steampunk goblins as alien invaders). A sniper from the top of a tree could be a nightmare for heroes without ranged attacks. Other matter is when players create their own homebred rules against firearms. For example a catrip of low level spell to create a piece of ectoplasm to block enemies' canons or a bulletproof magic field for clerics of a war god. Maybe in a city firearms aren't used because they are too loud and the sacred temple creates an anti firearm field. In the battlefield the god of war could punish guns and rifles sending petitioners from the Valhalla with a ballistic damage resistance, or blessing no-gunslingers fighters with temporal bulletproof resistance because werebeast traits. Or the spellcasters could send by teletransportation summoned swarms or war beasts (if they are only mind-controlled animal who would worry about their sacrifice?). Or create illusions to hide squads like a smoke grenade, or duplicating illusory images to trick shooters. Or wizards could add an arcanepunk motor to the war-chariots and this would mean the end of the chavalry. Maybe they can create machine guns but they are useless in the magic because their mechanical pieces are blocked by low level spells and then they jam easily. [/QUOTE]
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