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Guns in D&D - A Hot Take
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<blockquote data-quote="CleverNickName" data-source="post: 7560932" data-attributes="member: 50987"><p>If we only look at real-life statistics, and we assume all people are statistically equal to a 4hp commoner, then no weapon in the game should ever deal more than 4 points of damage (when the probability of death is 1). Right?</p><p></p><p>I guess another way of looking at it is, a human commoner can have <em>up to</em> 10 hit points, with 4 being the average. It's extremely rare, but possible, for a level 1 commoner to have 11 hit points (16 Con and max hp). Could the one-third of gunshot survivors be the rare one-third of humanity that has above-average hit points and/or above-average Constitution? If so, the base damage should be 2d4 or maybe 1d8, instead of 1d4+1.</p><p></p><p>Unless a weapon were capable of killing more than one person in a single strike--say, a grenade or grenade equivalent (<em>fireball</em> spell, <em>thunderwave</em>, etc.) And here in the real world we also have elephants and moose and other things that are bigger and tougher than humans, and we have modified weapons with which to hunt them (an elephant gun would have to deal 76 points of damage!), but that's another topic.</p><p></p><p>Sorry, I love statistics and I eat this stuff up. I agree with the original post, however: firearm damage should not be crazy, and I've seen stuff online where the damage for a firearm is absurdly high, like 3d6 and so forth. And that's just nuts.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7560932, member: 50987"] If we only look at real-life statistics, and we assume all people are statistically equal to a 4hp commoner, then no weapon in the game should ever deal more than 4 points of damage (when the probability of death is 1). Right? I guess another way of looking at it is, a human commoner can have [I]up to[/I] 10 hit points, with 4 being the average. It's extremely rare, but possible, for a level 1 commoner to have 11 hit points (16 Con and max hp). Could the one-third of gunshot survivors be the rare one-third of humanity that has above-average hit points and/or above-average Constitution? If so, the base damage should be 2d4 or maybe 1d8, instead of 1d4+1. Unless a weapon were capable of killing more than one person in a single strike--say, a grenade or grenade equivalent ([I]fireball[/I] spell, [I]thunderwave[/I], etc.) And here in the real world we also have elephants and moose and other things that are bigger and tougher than humans, and we have modified weapons with which to hunt them (an elephant gun would have to deal 76 points of damage!), but that's another topic. Sorry, I love statistics and I eat this stuff up. I agree with the original post, however: firearm damage should not be crazy, and I've seen stuff online where the damage for a firearm is absurdly high, like 3d6 and so forth. And that's just nuts. [/QUOTE]
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