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Guns in D&D - A Hot Take
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7561296" data-attributes="member: 6802951"><p>We're not talking maximum distance that you can achieve a nice shot grouping on a shooting range. We're talking effective range in an actual firefight. Pistols generally don't have the luxury of being able to take a shot unnoticed by your opponents mid-fight, so your target is likely to be actively evading, and you will be doing the same and/or trying to snap a shot off before they do. Plus the whole fear spiking your adrenaline levels and other psychological effects that might affect your aim.</p><p></p><p>I'm pretty sure that I haven't mentioned ranges for rifles, bows etc. I will say that even using modern compound bows which are as powerful and much more stable than longbows, hunters seem to be frowned on if they try a shot at more than 40-ish yards. And that would be taking time to aim against a slow-moving or stationary animal, not one in rapid motion or shooting back at you. Volleying shafts into a unit of soldiers is one thing. Reliably hitting a moving man-sized target is something else. </p><p></p><p>When this discussion leaves the realm of realism and starts talking about how D&D would judge pistol ranges, comparing with other weapons is absolutely something that should be done.</p><p></p><p> Cool. Was the shooter standing in a solid shooting stance, spacing their shots, controlling their breathing, and taking time to aim?</p><p>How many of those things would they be doing in an actual firefight?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7561296, member: 6802951"] We're not talking maximum distance that you can achieve a nice shot grouping on a shooting range. We're talking effective range in an actual firefight. Pistols generally don't have the luxury of being able to take a shot unnoticed by your opponents mid-fight, so your target is likely to be actively evading, and you will be doing the same and/or trying to snap a shot off before they do. Plus the whole fear spiking your adrenaline levels and other psychological effects that might affect your aim. I'm pretty sure that I haven't mentioned ranges for rifles, bows etc. I will say that even using modern compound bows which are as powerful and much more stable than longbows, hunters seem to be frowned on if they try a shot at more than 40-ish yards. And that would be taking time to aim against a slow-moving or stationary animal, not one in rapid motion or shooting back at you. Volleying shafts into a unit of soldiers is one thing. Reliably hitting a moving man-sized target is something else. When this discussion leaves the realm of realism and starts talking about how D&D would judge pistol ranges, comparing with other weapons is absolutely something that should be done. Cool. Was the shooter standing in a solid shooting stance, spacing their shots, controlling their breathing, and taking time to aim? How many of those things would they be doing in an actual firefight? [/QUOTE]
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Guns in D&D - A Hot Take
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