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Guns in D&D?
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<blockquote data-quote="tzor" data-source="post: 2850816" data-attributes="member: 12826"><p>We're not worried about invasion, we just love the "fog of war." Can't have a smoke field battleground when you only have english bowmen shooting at each other.</p><p></p><p>Monte makes a good argument (of course he does that alot) about the notion that the realism has to be put at arms length in order to make the game more fun. Wow is this a 180 degree notion from the good old days from 1E when combat rounds were 1 minute long, and some weapons actually had a rate of fire of 1/2 and 1/3. Then the firearms rules (as given in two issues of the Dragon whose numbers escape me at the moment) were highly reasonable, but meele combat was way bizzare. (You mean I only get a change to hit you once in any given minute?) Now with the 6 second round and the lack of anything beyond the "full round action" it's hard to come up with realistic rates of fire.</p><p></p><p>(Hard but not impossible, that dragon still only gets one breath weapon every so many rounds, but at least he gets to do other fun stuff inbetween.)</p><p></p><p>On the other hand, when firearms were first introduced to AD&D through the Dragon, they came in with their logical cousin the cannon. Is there any good cannon stats for d20? I always thought it was a fun potential plot hook for low level adventurers to go after a fire belching dragoon, only to find out that they are really attacking a dwarven canon unit.</p></blockquote><p></p>
[QUOTE="tzor, post: 2850816, member: 12826"] We're not worried about invasion, we just love the "fog of war." Can't have a smoke field battleground when you only have english bowmen shooting at each other. Monte makes a good argument (of course he does that alot) about the notion that the realism has to be put at arms length in order to make the game more fun. Wow is this a 180 degree notion from the good old days from 1E when combat rounds were 1 minute long, and some weapons actually had a rate of fire of 1/2 and 1/3. Then the firearms rules (as given in two issues of the Dragon whose numbers escape me at the moment) were highly reasonable, but meele combat was way bizzare. (You mean I only get a change to hit you once in any given minute?) Now with the 6 second round and the lack of anything beyond the "full round action" it's hard to come up with realistic rates of fire. (Hard but not impossible, that dragon still only gets one breath weapon every so many rounds, but at least he gets to do other fun stuff inbetween.) On the other hand, when firearms were first introduced to AD&D through the Dragon, they came in with their logical cousin the cannon. Is there any good cannon stats for d20? I always thought it was a fun potential plot hook for low level adventurers to go after a fire belching dragoon, only to find out that they are really attacking a dwarven canon unit. [/QUOTE]
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