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Guns in your world, and in mine!
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<blockquote data-quote="Slit518" data-source="post: 6902006" data-attributes="member: 6803713"><p>My campaign world has guns, though the earlier ones made by man, such as a flintlock pistol/rifle or a blunderbuss.</p><p></p><p>What I am wondering is how you would stat them.</p><p>Here are my thoughts,</p><p></p><p>Flintlock Pistol - 3 lbs</p><p>1d8 piercing damage</p><p>40/60 range (or further to give the pistol advantage over slings, crossbows, and bows, perhaps a 40/600, or perhaps not because it's one-handed).</p><p></p><p>Flintlock Rifle - 8 lbs</p><p>1d10 piercing damage</p><p>60/120 range (or further like 60/600).</p><p></p><p>Blunderbuss/Dragon (the Dragon is a one-handed Blunderbuss) - 8/4 lbs</p><p>1d12; 1d10; 1d8</p><p>10/20/60</p><p>The different ranges and damage have to do with the gun's spread. If the target is within 10 feet the roll is at Advantage, for any target after 10 feet up to 20 feet it's a normal roll, and can hit up to 3 enemies in a cone. Anywhere over 20 feet to a max range of 60 feet, the attacker can hit up to 5 targets in a spread cone, that roll comes at Disadvantage. A Blunderbuss must make a separate attack roll for each target.</p><p></p><p>What are your thoughts on this? How would you rule these guns, aside from what is in the DMG?</p></blockquote><p></p>
[QUOTE="Slit518, post: 6902006, member: 6803713"] My campaign world has guns, though the earlier ones made by man, such as a flintlock pistol/rifle or a blunderbuss. What I am wondering is how you would stat them. Here are my thoughts, Flintlock Pistol - 3 lbs 1d8 piercing damage 40/60 range (or further to give the pistol advantage over slings, crossbows, and bows, perhaps a 40/600, or perhaps not because it's one-handed). Flintlock Rifle - 8 lbs 1d10 piercing damage 60/120 range (or further like 60/600). Blunderbuss/Dragon (the Dragon is a one-handed Blunderbuss) - 8/4 lbs 1d12; 1d10; 1d8 10/20/60 The different ranges and damage have to do with the gun's spread. If the target is within 10 feet the roll is at Advantage, for any target after 10 feet up to 20 feet it's a normal roll, and can hit up to 3 enemies in a cone. Anywhere over 20 feet to a max range of 60 feet, the attacker can hit up to 5 targets in a spread cone, that roll comes at Disadvantage. A Blunderbuss must make a separate attack roll for each target. What are your thoughts on this? How would you rule these guns, aside from what is in the DMG? [/QUOTE]
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