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Guns in your world, and in mine!
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<blockquote data-quote="Tony Vargas" data-source="post: 6902731" data-attributes="member: 996"><p>Depends on how available they are, of course... and, on how important armor is. Since 3e, heavy armor isn't the be-all & end-all of AC it was in the classic game. Not at all, just have the target make a DEX save - only difference between that an 'attacking REF' is who rolls the die. Make the DC based wholly or primarily on the gun, itself, rather than the guy touching it off, and you really drive home the 'little training required' thing. </p><p></p><p>More than just commoners defeating armor, at that point, you could have a campaign where new (high DC) guns are turning the balance of power against high-level adventurers and the like. Especially if magic (like Shield & Mage Armor &c) doesn't work terribly well against them, either. A world on the cusp of modernization, at the tipping point where it will cease to be a fantasy setting, at all - but maybe the PCs actions can stop it (or abet it). </p><p></p><p>Hmm.... another campaign idea I may never get around to using. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Which does kind of defeat the purpose of introducing them in the first place. Though, in that case, it's simple enough to just use crossbow stats for them and be done with it - you get the flavor, a less bulky, effective enough ranged weapon that's easy to use, and don't mess with anything otherwise.</p><p></p><p>Yep, that works fine.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6902731, member: 996"] Depends on how available they are, of course... and, on how important armor is. Since 3e, heavy armor isn't the be-all & end-all of AC it was in the classic game. Not at all, just have the target make a DEX save - only difference between that an 'attacking REF' is who rolls the die. Make the DC based wholly or primarily on the gun, itself, rather than the guy touching it off, and you really drive home the 'little training required' thing. More than just commoners defeating armor, at that point, you could have a campaign where new (high DC) guns are turning the balance of power against high-level adventurers and the like. Especially if magic (like Shield & Mage Armor &c) doesn't work terribly well against them, either. A world on the cusp of modernization, at the tipping point where it will cease to be a fantasy setting, at all - but maybe the PCs actions can stop it (or abet it). Hmm.... another campaign idea I may never get around to using. ;) Which does kind of defeat the purpose of introducing them in the first place. Though, in that case, it's simple enough to just use crossbow stats for them and be done with it - you get the flavor, a less bulky, effective enough ranged weapon that's easy to use, and don't mess with anything otherwise. Yep, that works fine. [/QUOTE]
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