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Guns in your world, and in mine!
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<blockquote data-quote="ScaleyBob" data-source="post: 6903037" data-attributes="member: 6852514"><p>I use guns as well - there's some great ideas in this thread to steal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've generally been using the DMG rules, but upping the damage dice size by one, but making reloading a full round action - it takes both your action and move to reload. Any player with a gun tends to fire it at the start of a combat, and then forget about it. Combination weapons are also a thing - axe/guns, sword/guns etc, which means you can shoot, then chop with extra ease.</p><p></p><p>Background wise, guns have been around a while, but are now becoming common. It's not unusual for guards or soldiers to have them, for instance. They're a status symbol for bandits or thugs as well, especially pistols. There are two different propellants as well - gunpowder, and stabilized elemental material. Users of each look down on the other. </p><p></p><p>Gunpowder has all the strengths and weaknesses of the historical version, but the elemental version is easier to make if you have a handy gateway to the Elemental Chaos, and know the right, easy to do, ritual. It tends to be easier to work with - there's experiments with cartridges, and other artillery type weapons as well. It's downside is various elemental inhabitants are getting annoyed with the Prime Material Plane stealing the Elementals Planes Essential Essence to make weaponry.</p></blockquote><p></p>
[QUOTE="ScaleyBob, post: 6903037, member: 6852514"] I use guns as well - there's some great ideas in this thread to steal. :) I've generally been using the DMG rules, but upping the damage dice size by one, but making reloading a full round action - it takes both your action and move to reload. Any player with a gun tends to fire it at the start of a combat, and then forget about it. Combination weapons are also a thing - axe/guns, sword/guns etc, which means you can shoot, then chop with extra ease. Background wise, guns have been around a while, but are now becoming common. It's not unusual for guards or soldiers to have them, for instance. They're a status symbol for bandits or thugs as well, especially pistols. There are two different propellants as well - gunpowder, and stabilized elemental material. Users of each look down on the other. Gunpowder has all the strengths and weaknesses of the historical version, but the elemental version is easier to make if you have a handy gateway to the Elemental Chaos, and know the right, easy to do, ritual. It tends to be easier to work with - there's experiments with cartridges, and other artillery type weapons as well. It's downside is various elemental inhabitants are getting annoyed with the Prime Material Plane stealing the Elementals Planes Essential Essence to make weaponry. [/QUOTE]
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