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<blockquote data-quote="doctorbadwolf" data-source="post: 6905165" data-attributes="member: 6704184"><p>Its worth noting that thunderstorms are scientifically understood, also. </p><p></p><p>The Dresden books are a great example of magic in a fantasy world where magic runs on rules, some of which are scientific. When Dresden wants to freeze a huge chunk of lake, he channels fire, drawing heat from his surroundings, and shoots it into the sky, creating a cold snap that freezes the lake for a bit, and explains it as wizards still having to do business with the laws of thermodynamics. </p><p></p><p>But he is still channeling fire with his will. Creating miracles by focusing and yelling "<em>fuego!",</em> or whatever. </p><p></p><p>Im currently making a world where magic exists, and "physical" magic is scientifically understandable, but still poorly understood. Meanwhile, spiritual magic, and gods, defy even the new laws being discovered that govern magic. Gods are verifiably real, but seemingly impossible to quantify beyond that. We can study how the Thaumotological Field is directly impacted by conscious Will, manipulating other fields and natural forces, and eventual discover the Thaumoton Particle, but even 100 years later, when there are multiple generations of PhDs in the field, there is no solid science on what a forest spirit is made of, or how Huggin and Munnin are able to gather information from all the "9 Realms" and communicate it all to Odin, or even know for certain if those three entities are even separate beings in the first place. </p><p></p><p>And no amount of study changes what happens during harvest time, when the Caul Born sleep, and wake in the same dream, side by side in the same field of golden wheat, some in forms unlike their waking bodies, and fight all night against demons and evil sorcerers, and monsters that were once mortals. No experiment can save those who die in these battles, or explain the scars that appear on the waking body of the dreamer come the dawn. Or save the crops when they are pushed back. </p><p>Or explain why the Night Battles are happening more frequently, or why the monsters seem driven more by fear than hunger, or why so many more have been born with the Caul in recent years. </p><p></p><p></p><p>Anyway, guns! In the above game, we deal with guns in a few unique ways. First, magic runs on will, and enchantment is easier if you are touching the thing, and these are important because:</p><p></p><p>defensive magic is basically pitting will against will</p><p>and</p><p>the projectile in a gun is further detached from the user than a sword, or even an arrow. </p><p></p><p>So. When you swing a sword are a magically shielded person, your will helps overcome their magic shield. With a bow, your will isn't quite as helpful, but it's still a factor. Which a gun, it isn't a factor. So, guns a re useful, but you do less damage to magically protected creatures than if you swung a sword at them. </p><p></p><p>The system also also deals with damage differently than dnd, so higher damage dice isn't an option. </p><p></p><p>Basically, every attack does damage of a type, and every object, armor (including magical armor), and many critters have resistence to some damage, and often vulnerability to others, and guns mitigate damage resistance. </p><p></p><p>So, guns are useful, but few characters want to totally eschew other options. In fact, the game discourages exclusive focus on a type of weapon, in general. Also research is strongly encouraged. Don't want to be doing maximum 5 damage per attack because you couldn't be bothered. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6905165, member: 6704184"] Its worth noting that thunderstorms are scientifically understood, also. The Dresden books are a great example of magic in a fantasy world where magic runs on rules, some of which are scientific. When Dresden wants to freeze a huge chunk of lake, he channels fire, drawing heat from his surroundings, and shoots it into the sky, creating a cold snap that freezes the lake for a bit, and explains it as wizards still having to do business with the laws of thermodynamics. But he is still channeling fire with his will. Creating miracles by focusing and yelling "[I]fuego!",[/I] or whatever. Im currently making a world where magic exists, and "physical" magic is scientifically understandable, but still poorly understood. Meanwhile, spiritual magic, and gods, defy even the new laws being discovered that govern magic. Gods are verifiably real, but seemingly impossible to quantify beyond that. We can study how the Thaumotological Field is directly impacted by conscious Will, manipulating other fields and natural forces, and eventual discover the Thaumoton Particle, but even 100 years later, when there are multiple generations of PhDs in the field, there is no solid science on what a forest spirit is made of, or how Huggin and Munnin are able to gather information from all the "9 Realms" and communicate it all to Odin, or even know for certain if those three entities are even separate beings in the first place. And no amount of study changes what happens during harvest time, when the Caul Born sleep, and wake in the same dream, side by side in the same field of golden wheat, some in forms unlike their waking bodies, and fight all night against demons and evil sorcerers, and monsters that were once mortals. No experiment can save those who die in these battles, or explain the scars that appear on the waking body of the dreamer come the dawn. Or save the crops when they are pushed back. Or explain why the Night Battles are happening more frequently, or why the monsters seem driven more by fear than hunger, or why so many more have been born with the Caul in recent years. Anyway, guns! In the above game, we deal with guns in a few unique ways. First, magic runs on will, and enchantment is easier if you are touching the thing, and these are important because: defensive magic is basically pitting will against will and the projectile in a gun is further detached from the user than a sword, or even an arrow. So. When you swing a sword are a magically shielded person, your will helps overcome their magic shield. With a bow, your will isn't quite as helpful, but it's still a factor. Which a gun, it isn't a factor. So, guns a re useful, but you do less damage to magically protected creatures than if you swung a sword at them. The system also also deals with damage differently than dnd, so higher damage dice isn't an option. Basically, every attack does damage of a type, and every object, armor (including magical armor), and many critters have resistence to some damage, and often vulnerability to others, and guns mitigate damage resistance. So, guns are useful, but few characters want to totally eschew other options. In fact, the game discourages exclusive focus on a type of weapon, in general. Also research is strongly encouraged. Don't want to be doing maximum 5 damage per attack because you couldn't be bothered. :D [/QUOTE]
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