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General Tabletop Discussion
*TTRPGs General
Guns? (primarily Iron kingdoms)
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<blockquote data-quote="Khairn" data-source="post: 2491514" data-attributes="member: 20153"><p>First things first, guns did not bring about the end of armor. Cost, and economics had more of an impact than guns did. But that is really a discussion for a historical thread rather than one on gaming.</p><p></p><p>In answer to a few of your questions regarding IK, here are my thoughts...</p><p></p><p>-IMHO the key to understanding IK is knowing that the designers wanted a game that enabled players to use both melee wepons and guns in a balance. They were not looking for a realistic approach to guns. If you are looking for a game that has a "realistic" approach to guns then you might want to look elsewhere for IK will not satisfy that particular itch.</p><p>-thankfully they also did not include rules to represent the horrendous backfires that killed many in the early days of firearms</p><p>-another "control" against the potentially overwhelming deadliness of guns that the designers used is that there is no gunpowder in IK. Alchemists are required to create a blasting powder in a ratio that is unique for each weapon. A mix that is quite expensive to use.</p><p>-as for the culture, the IK nations have been evolving and changing over the past few centuries since the withdrawl of the Orgoth. Many of the arcane/technologies elements of the setting are new, and society's reaction to them is still in its early stages. The IK World Guide gives a much better look into the cultures than L&L.</p><p>-there are classes that can will kill low and mid level targets with just 1 well placed bullet. But since that requires both training and skill, its not skills that the average soldier would have.</p><p>-some armor contains DR that is effective only against certain damage, such as those from bullets.</p><p></p><p>Hope that helps in a small way.</p></blockquote><p></p>
[QUOTE="Khairn, post: 2491514, member: 20153"] First things first, guns did not bring about the end of armor. Cost, and economics had more of an impact than guns did. But that is really a discussion for a historical thread rather than one on gaming. In answer to a few of your questions regarding IK, here are my thoughts... -IMHO the key to understanding IK is knowing that the designers wanted a game that enabled players to use both melee wepons and guns in a balance. They were not looking for a realistic approach to guns. If you are looking for a game that has a "realistic" approach to guns then you might want to look elsewhere for IK will not satisfy that particular itch. -thankfully they also did not include rules to represent the horrendous backfires that killed many in the early days of firearms -another "control" against the potentially overwhelming deadliness of guns that the designers used is that there is no gunpowder in IK. Alchemists are required to create a blasting powder in a ratio that is unique for each weapon. A mix that is quite expensive to use. -as for the culture, the IK nations have been evolving and changing over the past few centuries since the withdrawl of the Orgoth. Many of the arcane/technologies elements of the setting are new, and society's reaction to them is still in its early stages. The IK World Guide gives a much better look into the cultures than L&L. -there are classes that can will kill low and mid level targets with just 1 well placed bullet. But since that requires both training and skill, its not skills that the average soldier would have. -some armor contains DR that is effective only against certain damage, such as those from bullets. Hope that helps in a small way. [/QUOTE]
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