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*TTRPGs General
Guns? (primarily Iron kingdoms)
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<blockquote data-quote="mythusmage" data-source="post: 2491916" data-attributes="member: 571"><p>The <strong>Iron Kingdoms</strong> are in transition. Steam is replacing sail on the seas, firearms are replacing swords and bows. But it's taking time. The war and the threat from Cyrix are both accelerating and slowing progress.</p><p></p><p>The closest real world analog is the early to mid 19th century in Western Europe and North America.</p><p></p><p>Then you have the Western Immorean's fixation on grandiose devices. While warjacks impress the plebes (and mecha are cool), they're also expensive to build and expensive to maintain. It's like building the 1860 version of a tiger tank. It means you tie up resources that could be used to equip a unit and keep it in the field. From the illustrations I figure Cygnar alone could equip a infantry battallion plus a 6 gun battery. The first Iron Kingdoms nation to figure out they'll get more bang for the buck if they dropped 'jacks is going to revolutionize warfare.</p><p></p><p>(And think of the arcane resources being tied up in 'jacks. The Iron Kingdoms are ripe for an arcane industrial revolution, which is being stalled by the need for arcanes to work with and on 'jacks.)</p><p></p><p>In short, the Iron Kingdoms are a fine example of what can happen when people are not sensible. Never thought you'd get a lesson in human psychology, now did you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="mythusmage, post: 2491916, member: 571"] The [b]Iron Kingdoms[/b] are in transition. Steam is replacing sail on the seas, firearms are replacing swords and bows. But it's taking time. The war and the threat from Cyrix are both accelerating and slowing progress. The closest real world analog is the early to mid 19th century in Western Europe and North America. Then you have the Western Immorean's fixation on grandiose devices. While warjacks impress the plebes (and mecha are cool), they're also expensive to build and expensive to maintain. It's like building the 1860 version of a tiger tank. It means you tie up resources that could be used to equip a unit and keep it in the field. From the illustrations I figure Cygnar alone could equip a infantry battallion plus a 6 gun battery. The first Iron Kingdoms nation to figure out they'll get more bang for the buck if they dropped 'jacks is going to revolutionize warfare. (And think of the arcane resources being tied up in 'jacks. The Iron Kingdoms are ripe for an arcane industrial revolution, which is being stalled by the need for arcanes to work with and on 'jacks.) In short, the Iron Kingdoms are a fine example of what can happen when people are not sensible. Never thought you'd get a lesson in human psychology, now did you? :) [/QUOTE]
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