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Guns with a kick! Effect on game world?
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<blockquote data-quote="Lehrbuch" data-source="post: 6820027" data-attributes="member: 6811402"><p>Well, you know what you want it to look like then. Like the renaissance.</p><p></p><p>You can just do this, of course. You don't really need to make any mechanics changes. </p><p></p><p>Just have NPCs mostly not wear armour and carry more firearms. You can just adjust the AC of humanoid monsters (Gnolls, Orcs, etc) to reflect that they aren't wearing as heavy armour, and re-calculate their damage for firearms. To make things simpler I'd just leave non-armoured monsters (Dragons, et al) as they are.</p><p></p><p>Then PCs can either wear armour or not, depending on what the players want to do. If they do (and therefore want to be weirdos), just give them the standard AC; so they'll have better AC relative to NPCs who are not wearing armour. On the other hand, prices of armour might increase due to availability problems.</p><p></p><p>That would seem to achieve what you want, without bothering to make game mechanic changes.</p><p></p><p>If you do really feel you need to make a game mechanic change, then I think making firearms ignore armour is about the worst possible idea. It does make some sense from a "realism" perspective. However, it means you need two ACs for every PC/NPC (with and without firearms) and you will constantly need to make decisions about monsters who aren't really wearing armour and whether their AC needs to be reduced or not due to being hit by firearms (and you'll need to make decisions all the time about magic that affects AC).</p></blockquote><p></p>
[QUOTE="Lehrbuch, post: 6820027, member: 6811402"] Well, you know what you want it to look like then. Like the renaissance. You can just do this, of course. You don't really need to make any mechanics changes. Just have NPCs mostly not wear armour and carry more firearms. You can just adjust the AC of humanoid monsters (Gnolls, Orcs, etc) to reflect that they aren't wearing as heavy armour, and re-calculate their damage for firearms. To make things simpler I'd just leave non-armoured monsters (Dragons, et al) as they are. Then PCs can either wear armour or not, depending on what the players want to do. If they do (and therefore want to be weirdos), just give them the standard AC; so they'll have better AC relative to NPCs who are not wearing armour. On the other hand, prices of armour might increase due to availability problems. That would seem to achieve what you want, without bothering to make game mechanic changes. If you do really feel you need to make a game mechanic change, then I think making firearms ignore armour is about the worst possible idea. It does make some sense from a "realism" perspective. However, it means you need two ACs for every PC/NPC (with and without firearms) and you will constantly need to make decisions about monsters who aren't really wearing armour and whether their AC needs to be reduced or not due to being hit by firearms (and you'll need to make decisions all the time about magic that affects AC). [/QUOTE]
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