Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Guns with a kick! Effect on game world?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 6820210" data-attributes="member: 6802951"><p>So what sort of changes do you want to evoke? Are you trying to advance one of the existing settings, or is it a homebrew?</p><p>What sort of thing is a "renaissance feel" for you?</p><p></p><p>Changes in the social laws and structure might do what you're after better than rules changes. Making it illegal (or even worse, a social <em>faux pas</em>) to wear armour, large shields or military weaponry in towns and cities would create the right feel; more people using civilian weapons like rapiers and light or no armours. In times of war of course, and possibly when adventuring outside civilisation, people would still strap on a breastplate and military sword if they owned one.</p><p></p><p>Increase the size of cities so there are room for several noble houses, and impose law by the ruler to prevent them from openly warring and you will get them feuding through covert actions and a duelling code.</p><p></p><p>Regarding firearms themselves:</p><p>Renaissance era musket balls are still stopped by armour. Indeed armour was "proofed" by firing a shot into it at short range. They are also often less accurate, and very much slower to load and fire than even crossbows, let alone longbows. The reason that they were adopted by almost all of the militaries was their capability for large-scale and sustainable warfare.</p><p></p><p>Both bows and crossbows require ammunition that is hand-made by a skilled craftsman. Iron or steel tips by a blacksmith, quality, straight wooden shafts, carefully aligned flights etc. These craftsman must be supplied and supported as part of the army and the components of the arrows or bolts bought, made and paid for - all for money that could otherwise go to more soldiers.</p><p></p><p>Gunpowder and musket balls can all be made cheaply in large quantities by relatively unskilled labour. This allows many more soldiers to be equipped and fielded in an army. With capability to march becoming more important, and all of a soldier's equipment being provided, armour for foot troops stops being common. With more emphasis on fighting at range, cavalry becomes a fast and mobile flanking unit rather than heavy elite shock toops, and so the requirement for armour for the upper classes reduces as well. A breastplate heavy enough to stop bullets that can be made to standard patterns to fit anyone replaces the full suit of plate and chain.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6820210, member: 6802951"] So what sort of changes do you want to evoke? Are you trying to advance one of the existing settings, or is it a homebrew? What sort of thing is a "renaissance feel" for you? Changes in the social laws and structure might do what you're after better than rules changes. Making it illegal (or even worse, a social [I]faux pas[/I]) to wear armour, large shields or military weaponry in towns and cities would create the right feel; more people using civilian weapons like rapiers and light or no armours. In times of war of course, and possibly when adventuring outside civilisation, people would still strap on a breastplate and military sword if they owned one. Increase the size of cities so there are room for several noble houses, and impose law by the ruler to prevent them from openly warring and you will get them feuding through covert actions and a duelling code. Regarding firearms themselves: Renaissance era musket balls are still stopped by armour. Indeed armour was "proofed" by firing a shot into it at short range. They are also often less accurate, and very much slower to load and fire than even crossbows, let alone longbows. The reason that they were adopted by almost all of the militaries was their capability for large-scale and sustainable warfare. Both bows and crossbows require ammunition that is hand-made by a skilled craftsman. Iron or steel tips by a blacksmith, quality, straight wooden shafts, carefully aligned flights etc. These craftsman must be supplied and supported as part of the army and the components of the arrows or bolts bought, made and paid for - all for money that could otherwise go to more soldiers. Gunpowder and musket balls can all be made cheaply in large quantities by relatively unskilled labour. This allows many more soldiers to be equipped and fielded in an army. With capability to march becoming more important, and all of a soldier's equipment being provided, armour for foot troops stops being common. With more emphasis on fighting at range, cavalry becomes a fast and mobile flanking unit rather than heavy elite shock toops, and so the requirement for armour for the upper classes reduces as well. A breastplate heavy enough to stop bullets that can be made to standard patterns to fit anyone replaces the full suit of plate and chain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Guns with a kick! Effect on game world?
Top