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Guns with a kick! Effect on game world?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6820302" data-attributes="member: 6802951"><p>Really depends upon how you want them to be used. Adventurers probably have more use for pistols than long muskets.</p><p></p><p>A professional, well-trained soldier could get a musket shot off once every three rounds. Because the designers know that players don't want to be stuck doing nothing two rounds out of three, they fudged things a bit. Adventurers who specialise in ranged combat would probably use a bow for preference over a musket because it can still be fired faster.</p><p>Depending on how good you want muskets to be compared to bows, you would have to up the damage be a lot to make them good enough to compensate for that. Exploding dice aren't reliable enough to make up the difference generally.</p><p>An alternative would be to skip several centuries worth of R&D and jump straight to guns with multiple chambers or cartridges that would allow faster shooting.</p><p></p><p>Pistols however have an advantage in that you can carry several and use them as fire and forget weapons that you just reload after the fight. They should deal considerably more damage compared to their closest equivalent: the hand crossbow.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6820302, member: 6802951"] Really depends upon how you want them to be used. Adventurers probably have more use for pistols than long muskets. A professional, well-trained soldier could get a musket shot off once every three rounds. Because the designers know that players don't want to be stuck doing nothing two rounds out of three, they fudged things a bit. Adventurers who specialise in ranged combat would probably use a bow for preference over a musket because it can still be fired faster. Depending on how good you want muskets to be compared to bows, you would have to up the damage be a lot to make them good enough to compensate for that. Exploding dice aren't reliable enough to make up the difference generally. An alternative would be to skip several centuries worth of R&D and jump straight to guns with multiple chambers or cartridges that would allow faster shooting. Pistols however have an advantage in that you can carry several and use them as fire and forget weapons that you just reload after the fight. They should deal considerably more damage compared to their closest equivalent: the hand crossbow. [/QUOTE]
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Guns with a kick! Effect on game world?
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