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Guns with a kick! Effect on game world?
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<blockquote data-quote="TerraDave" data-source="post: 6820308" data-attributes="member: 22260"><p>Hi [MENTION=57914]GameOgre[/MENTION], welcome to the internet!</p><p></p><p>Yes, firearms helped drive armor from the battlefield in real life. This is a well-established fact that, like other well-established facts, people like to dispute. Now, limited armor did persist because non-fire-arm weapons continued to be used, especially by cavalry, but it was a niche thing.</p><p></p><p>Yes, and more importantly, bypassing armor is an interesting way to distinguish firearms from other weapons. Otherwise they are just alt-crossbows and kind of pointless. You have to decide how: ignore X amount of armor, attack vs. dex save, attack vs. dex save with a bonus for really heavy armor, or something else.</p><p></p><p>NOW, what are the game implications? Combat gets deadlier and faster, which may also fit the flavor you want. Or, you give a bonus to non-armored or lightly armored defense (prof bonus, for example) that can partially offset that. </p><p></p><p>There will still be melee weapons, longbow fetishists (see previous post), and crucially, monsters! So still a reason to wear armor, at least for some characters. </p><p></p><p>As for monsters, its probably easiest to treat more mundane ones as armor wearers, and more mythic ones as bullet resistant, at least to the extent that they are resistant to anything. </p><p></p><p>Hope that actually helps.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 6820308, member: 22260"] Hi [MENTION=57914]GameOgre[/MENTION], welcome to the internet! Yes, firearms helped drive armor from the battlefield in real life. This is a well-established fact that, like other well-established facts, people like to dispute. Now, limited armor did persist because non-fire-arm weapons continued to be used, especially by cavalry, but it was a niche thing. Yes, and more importantly, bypassing armor is an interesting way to distinguish firearms from other weapons. Otherwise they are just alt-crossbows and kind of pointless. You have to decide how: ignore X amount of armor, attack vs. dex save, attack vs. dex save with a bonus for really heavy armor, or something else. NOW, what are the game implications? Combat gets deadlier and faster, which may also fit the flavor you want. Or, you give a bonus to non-armored or lightly armored defense (prof bonus, for example) that can partially offset that. There will still be melee weapons, longbow fetishists (see previous post), and crucially, monsters! So still a reason to wear armor, at least for some characters. As for monsters, its probably easiest to treat more mundane ones as armor wearers, and more mythic ones as bullet resistant, at least to the extent that they are resistant to anything. Hope that actually helps. [/QUOTE]
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