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Guns with a kick! Effect on game world?
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<blockquote data-quote="Saeviomagy" data-source="post: 6820765" data-attributes="member: 5890"><p>If you want to reduce armor usage, then change the game rules around armor. Currently a low dex character has no choice <em>but</em> to wear armor, because it has a big upside (you don't die) and no downside (it weighs a bit and you are worse at stealth).</p><p></p><p>You can either more heavily penalize heavy armor (The stealth penalty also applies to other skills, certain weapons penetrate armor, social faux pas type stuff), but I personally think that just serves to make certain characters untenable. It stops you from having anyone with a low dex in a combat role, and boosts the power of dex beyond it's already pretty powerful state. That might be what you want if you would like to see duellists in leather wielding rapiers and zero two-handed weapons though.</p><p></p><p>I'd prefer something to make light or medium armor competitive with heavy armor on a character with mediocre dex. Strip the dex bonus to AC for light and medium armor and bump light and medium armor ACs up to match heavy armor ones (possibly excluding full plate). At that point heavy armor gains you nothing except a penalty to your skill checks. Job done and you don't force every character to boost dex just to survive.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6820765, member: 5890"] If you want to reduce armor usage, then change the game rules around armor. Currently a low dex character has no choice [i]but[/i] to wear armor, because it has a big upside (you don't die) and no downside (it weighs a bit and you are worse at stealth). You can either more heavily penalize heavy armor (The stealth penalty also applies to other skills, certain weapons penetrate armor, social faux pas type stuff), but I personally think that just serves to make certain characters untenable. It stops you from having anyone with a low dex in a combat role, and boosts the power of dex beyond it's already pretty powerful state. That might be what you want if you would like to see duellists in leather wielding rapiers and zero two-handed weapons though. I'd prefer something to make light or medium armor competitive with heavy armor on a character with mediocre dex. Strip the dex bonus to AC for light and medium armor and bump light and medium armor ACs up to match heavy armor ones (possibly excluding full plate). At that point heavy armor gains you nothing except a penalty to your skill checks. Job done and you don't force every character to boost dex just to survive. [/QUOTE]
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Guns with a kick! Effect on game world?
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