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Guns with a kick! Effect on game world?
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<blockquote data-quote="Umbran" data-source="post: 6821111" data-attributes="member: 177"><p>Cue Danny Vermin: "This shoots through *schools*!"</p><p></p><p>With respect - who cares? It isn't like we are discussing allowing modern firearms in a game, but sticking with medieval armor forms. Yes, yes, a modern gun will shoot through simple thin steel plate. We know that firearms of sufficient technological advancement will not be stopped by old-style armor. But that modern weapon is matched by glass that will stop small arms fire, and kevlar, composite, and ceramic armors, which go hand-in-hand with the development of the weapon technology. We should be worried about matching technologies from similar periods, not cherry-picked mismatches.</p><p></p><p>What impact firearms have on a game world is not just a matter of the technical aspects of the weapon, though, but on economics. And D&D is notoriously bad at handling economics - we have copper-and-silver based economies, with adventurers pouring (sometimes literal) tons of gold into local areas, and have to figure out how buying power applies across nations. It is ugly.</p><p></p><p>In order for this to have impact on a game world, we need entire industries that don't exist in the typical fantasy game world - bulk creation of gunpowder, for example.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6821111, member: 177"] Cue Danny Vermin: "This shoots through *schools*!" With respect - who cares? It isn't like we are discussing allowing modern firearms in a game, but sticking with medieval armor forms. Yes, yes, a modern gun will shoot through simple thin steel plate. We know that firearms of sufficient technological advancement will not be stopped by old-style armor. But that modern weapon is matched by glass that will stop small arms fire, and kevlar, composite, and ceramic armors, which go hand-in-hand with the development of the weapon technology. We should be worried about matching technologies from similar periods, not cherry-picked mismatches. What impact firearms have on a game world is not just a matter of the technical aspects of the weapon, though, but on economics. And D&D is notoriously bad at handling economics - we have copper-and-silver based economies, with adventurers pouring (sometimes literal) tons of gold into local areas, and have to figure out how buying power applies across nations. It is ugly. In order for this to have impact on a game world, we need entire industries that don't exist in the typical fantasy game world - bulk creation of gunpowder, for example. [/QUOTE]
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