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Guns with a kick! Effect on game world?
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<blockquote data-quote="Gnarl45" data-source="post: 6821649" data-attributes="member: 6787695"><p>The first firearms were only marginally better than crossbows. Both were worse weapons than bows <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Crossbows and guns were interesting because any peasant with a week of training could use them efficiently enough to kill a knight. Using a bow or using a sword required significantly more training.</p><p></p><p>The big change of the end of the Middle Ages wasn't really related to guns. It was more about demographics. In the first half of the Middle Ages, the population shrunk significantly. In an underpopulated Europe, it was more interesting to have few but highly trained knights. In the second half of the Middle Ages, it was better to have hordes of cannon fodder with crossbows and guns.</p><p></p><p>The impact of guns in your game world is directly tied to how densely populated your world is. Kingdoms with lots of peasants to spare would rely on infantry with guns and pikes. In the more frontier-like parts of your world, they would use heavily armored knights.</p><p></p><p>But none of this should stop you from playing in a world with guns! 16th century helmets look really lame by the way. You might want to stick to 14th century with smokepowder guns <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p></blockquote><p></p>
[QUOTE="Gnarl45, post: 6821649, member: 6787695"] The first firearms were only marginally better than crossbows. Both were worse weapons than bows :). Crossbows and guns were interesting because any peasant with a week of training could use them efficiently enough to kill a knight. Using a bow or using a sword required significantly more training. The big change of the end of the Middle Ages wasn't really related to guns. It was more about demographics. In the first half of the Middle Ages, the population shrunk significantly. In an underpopulated Europe, it was more interesting to have few but highly trained knights. In the second half of the Middle Ages, it was better to have hordes of cannon fodder with crossbows and guns. The impact of guns in your game world is directly tied to how densely populated your world is. Kingdoms with lots of peasants to spare would rely on infantry with guns and pikes. In the more frontier-like parts of your world, they would use heavily armored knights. But none of this should stop you from playing in a world with guns! 16th century helmets look really lame by the way. You might want to stick to 14th century with smokepowder guns :p. [/QUOTE]
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