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<blockquote data-quote="SuedodeuS" data-source="post: 3562460" data-attributes="member: 52554"><p>It looks pretty decent, although you made the same mistake as I did on my first post. This board condenses any number of spaces into just 1, making most tables difficult to read. If you use the [ CODE ] [ /CODE ] option (no spaces), however, you'll end up with a table formatted where each character takes up exactly the same amount of space and all the spaces are maintained.</p><p></p><p>Personally, I'd probably increase the cost of the weapons (although not necessarily the ammunition). This is probably a null point, though, since the weapons wouldn't be available for sale anyway.</p><p></p><p>You mention that proficiency with muskets and cannons are exotic, but you didn't mention what the pistol was. Were you intending it to be martial or simple? Also, I was curious as to what a "segment" was? Is this like a catch-all phrase that can be a standard action or move-equivalent action?</p><p></p><p>One last comment, this one about the magic/science thing. Having things created through modestly advanced science be immune to magic/unenchantable makes science into a "magical" force of its own - specifically, antimagic. You could probably instead have it where the technology is simply too advanced for normal run-of-the-mill magic to be able to augment it (I'd still make it vulnerable to magic - just because it's been incorporated into a gun shouldn't make some piece of steel immune to heat metal or the like). You could put this into the rules by making it cost more to enchant (maybe half again as much?), require a Craft (gunsmith) check by the mage doing the enchanting, or a combination of the two.</p><p>[edit: I forgot to mention this. From a gameplay perspective, having firearms made of normal steel being unable to be enchanted just means that everyone would utilize a different material (mithral or maybe adamantine) to make it. Eventually, being able to fire an arrow with a +4 enchantment and the flaming quality and taking advantage of your strength bonus just by using a mighty +4 flaming composite longbow is going to outweigh any advantage of using the musket rifle. The fact that an archer can get off multiple attacks in a round is just icing on the cake.]</p></blockquote><p></p>
[QUOTE="SuedodeuS, post: 3562460, member: 52554"] It looks pretty decent, although you made the same mistake as I did on my first post. This board condenses any number of spaces into just 1, making most tables difficult to read. If you use the [ CODE ] [ /CODE ] option (no spaces), however, you'll end up with a table formatted where each character takes up exactly the same amount of space and all the spaces are maintained. Personally, I'd probably increase the cost of the weapons (although not necessarily the ammunition). This is probably a null point, though, since the weapons wouldn't be available for sale anyway. You mention that proficiency with muskets and cannons are exotic, but you didn't mention what the pistol was. Were you intending it to be martial or simple? Also, I was curious as to what a "segment" was? Is this like a catch-all phrase that can be a standard action or move-equivalent action? One last comment, this one about the magic/science thing. Having things created through modestly advanced science be immune to magic/unenchantable makes science into a "magical" force of its own - specifically, antimagic. You could probably instead have it where the technology is simply too advanced for normal run-of-the-mill magic to be able to augment it (I'd still make it vulnerable to magic - just because it's been incorporated into a gun shouldn't make some piece of steel immune to heat metal or the like). You could put this into the rules by making it cost more to enchant (maybe half again as much?), require a Craft (gunsmith) check by the mage doing the enchanting, or a combination of the two. [edit: I forgot to mention this. From a gameplay perspective, having firearms made of normal steel being unable to be enchanted just means that everyone would utilize a different material (mithral or maybe adamantine) to make it. Eventually, being able to fire an arrow with a +4 enchantment and the flaming quality and taking advantage of your strength bonus just by using a mighty +4 flaming composite longbow is going to outweigh any advantage of using the musket rifle. The fact that an archer can get off multiple attacks in a round is just icing on the cake.] [/QUOTE]
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