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<blockquote data-quote="the Jester" data-source="post: 6151609" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">Level 2: Sunpowder Creation </span></strong></p><p> You have discovered secret ways of crafting your own sunpowder.</p><p> Benefit: Once per day, you can spend an hour to perform a ritual that creates crude sunpowder. For every 1 gp in religion components you expend, you create one charge of crude sunpowder. About half of this crude sunpowder becomes inert after one day. </p><p></p><p><strong>Level 3: Encounter Powers </strong> </p><p> Your skills continue to grow, allowing you to perform more intricate, quicker and more dangerous shots with your sunpowder weapons. Choose one of the following encounter powers.</p><p></p><p><strong>Blazing Bullet --- Gunslinger Attack 3 </strong> </p><p><em>Some bullets are hot enough to ignite what they hit.</em></p><p>Encounter --- Fire, Martial, Weapon </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Target: One creature.</p><p>Attack: Dexterity vs. AC.</p><p>Hit: 1 [W] + Dexterity modifier damage, plus ongoing 5 fire damage (save ends).</p><p></p><p><strong>Exploding Shot --- Gunslinger Attack 3</strong> </p><p><em>Your shot strikes true- and then explodes.</em></p><p>Encounter --- Fire, Martial, Radiant, Weapon </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Target: One creature.</p><p>Attack: Dexterity vs. AC.</p><p>Hit: 2 [W] + Dexterity modifier fire and radiant damage, and each creature adjacent to the target takes fire damage equal to your Wisdom modifier. </p><p></p><p><strong>Running Shot --- Gunslinger Attack 3 </strong></p><p><em>You rush to a better position, then fire.</em></p><p>Encounter --- Martial, Weapon </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Effect: Before the attack, you move your speed.</p><p>Target: One creature.</p><p>Attack: Dexterity vs. AC.</p><p>Hit: 2 [W] + Dexterity modifier damage.</p><p></p><p><strong>Shoot for the Heart --- Gunslinger Attack 3 </strong> </p><p><em>You take careful aim at your target, firing at a vital organ.</em></p><p>Encounter --- Martial, Weapon </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Target: One creature.</p><p>Attack: Dexterity vs. AC.</p><p>Special: This attack scores a critical hit on a natural roll of 17-20 and gains a bonus of +1d4 to critical severity.</p><p>Hit: 1 [W] + Dexterity modifier damage.</p><p>Special: If you hit but do not score a critical hit, this power is not expended.</p><p></p><p><strong>Smoky Shot --- Gunslinger Attack 3 </strong></p><p><u>Sometimes, especially with homemade powder, a shot is especially smoky.</u></p><p>Encounter --- Martial, Weapon, Zone </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Target: One creature.</p><p>Attack: Dexterity vs. AC.</p><p>Hit: 2 [W] + Dexterity modifier damage.</p><p>Effect: The attack creates a zone of smoke that lasts until the end of your next turn in a close burst 1 centered on you. Creatures within the zone gain concealment.</p><p></p><p><strong><span style="font-size: 18px">Level 4: Ability Score Increase</span></strong></p><p> Your constant training hones your body and mind.</p><p> Benefit: You increase two ability scores of your choice by 1.</p><p></p><p><strong><span style="font-size: 18px">Level 5: Daily Powers </span></strong></p><p> Your growing tactical acumen and martial skill serve you well. You gain one of the following daily attack powers.</p><p></p><p><strong>Gut Shot --- Gunslinger Attack 5 </strong></p><p><em>You fire a bullet into your enemy's midsection, leaving it bleeding.</em></p><p>Daily --- Martial, Weapon </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Target: One creature.</p><p>Attack: Dexterity vs. AC</p><p>Hit: 2 [W] + Dexterity modifier damage, plus ongoing damage equal to 2 + your Wisdom modifier (save ends). </p><p>Miss: Half damage.</p><p></p><p><strong>Powder Flash --- Gunslinger Attack 5</strong> </p><p><em>Instead of firing a bullet accurately, your powder burns with a sudden bright flash.</em></p><p>Daily --- Martial, Radiant, Weapon </p><p>Standard Action --- Close burst 2 </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Target: Each creature in burst.</p><p>Attack: Dexterity vs. Reflex </p><p>Hit: 2d8 + Dexterity modifier radiant damage, and the target is blinded (save ends).</p><p>Miss: Half damage. </p><p></p><p><strong>Swift Shot --- Gunslinger Attack 5</strong> </p><p><em>You load and snap off a shot with incredible speed.</em></p><p>Daily --- Martial, Reliable, Weapon </p><p>Minor Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Effect: Before the attack, you may load your weapon.</p><p>Target: One creature.</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1 [W] + Dexterity modifier damage. </p><p>Miss: This power is not expended.</p><p></p><p><strong>Thick Smoke Shot --- Gunslinger Attack 5 </strong></p><p><em>Instead of firing a bullet accurately, your powder burns with a sudden bright flash.</em></p><p>Daily --- Martial, Weapon, Zone </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Target: One creature.</p><p>Attack: Dexterity vs. AC</p><p>Hit: 2 [W] + Dexterity modifier damage. </p><p>Effect: The attack creates a zone of smoke that lasts until the end of your next turn in a close burst 1 centered on you. Creatures within the zone gain concealment. While you are in the zone, you gain combat advantage against enemies and score a critical hit on a 19-20 with sunpowder weapons.</p><p>Sustain Minor: You expend one charge of sunpowder, and the zone persists.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6151609, member: 1210"] [B][SIZE=5]Level 2: Sunpowder Creation [/SIZE][/B] You have discovered secret ways of crafting your own sunpowder. Benefit: Once per day, you can spend an hour to perform a ritual that creates crude sunpowder. For every 1 gp in religion components you expend, you create one charge of crude sunpowder. About half of this crude sunpowder becomes inert after one day. [B]Level 3: Encounter Powers [/B] Your skills continue to grow, allowing you to perform more intricate, quicker and more dangerous shots with your sunpowder weapons. Choose one of the following encounter powers. [B]Blazing Bullet --- Gunslinger Attack 3 [/B] [I]Some bullets are hot enough to ignite what they hit.[/I] Encounter --- Fire, Martial, Weapon Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Target: One creature. Attack: Dexterity vs. AC. Hit: 1 [W] + Dexterity modifier damage, plus ongoing 5 fire damage (save ends). [B]Exploding Shot --- Gunslinger Attack 3[/B] [I]Your shot strikes true- and then explodes.[/I] Encounter --- Fire, Martial, Radiant, Weapon Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Target: One creature. Attack: Dexterity vs. AC. Hit: 2 [W] + Dexterity modifier fire and radiant damage, and each creature adjacent to the target takes fire damage equal to your Wisdom modifier. [B]Running Shot --- Gunslinger Attack 3 [/B] [I]You rush to a better position, then fire.[/I] Encounter --- Martial, Weapon Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Effect: Before the attack, you move your speed. Target: One creature. Attack: Dexterity vs. AC. Hit: 2 [W] + Dexterity modifier damage. [B]Shoot for the Heart --- Gunslinger Attack 3 [/B] [I]You take careful aim at your target, firing at a vital organ.[/I] Encounter --- Martial, Weapon Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Target: One creature. Attack: Dexterity vs. AC. Special: This attack scores a critical hit on a natural roll of 17-20 and gains a bonus of +1d4 to critical severity. Hit: 1 [W] + Dexterity modifier damage. Special: If you hit but do not score a critical hit, this power is not expended. [B]Smoky Shot --- Gunslinger Attack 3 [/B] [U]Sometimes, especially with homemade powder, a shot is especially smoky.[/U] Encounter --- Martial, Weapon, Zone Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Target: One creature. Attack: Dexterity vs. AC. Hit: 2 [W] + Dexterity modifier damage. Effect: The attack creates a zone of smoke that lasts until the end of your next turn in a close burst 1 centered on you. Creatures within the zone gain concealment. [B][SIZE=5]Level 4: Ability Score Increase[/SIZE][/B] Your constant training hones your body and mind. Benefit: You increase two ability scores of your choice by 1. [B][SIZE=5]Level 5: Daily Powers [/SIZE][/B] Your growing tactical acumen and martial skill serve you well. You gain one of the following daily attack powers. [B]Gut Shot --- Gunslinger Attack 5 [/B] [I]You fire a bullet into your enemy's midsection, leaving it bleeding.[/I] Daily --- Martial, Weapon Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Target: One creature. Attack: Dexterity vs. AC Hit: 2 [W] + Dexterity modifier damage, plus ongoing damage equal to 2 + your Wisdom modifier (save ends). Miss: Half damage. [B]Powder Flash --- Gunslinger Attack 5[/B] [I]Instead of firing a bullet accurately, your powder burns with a sudden bright flash.[/I] Daily --- Martial, Radiant, Weapon Standard Action --- Close burst 2 Requirement: You must be wielding a sunpowder weapon. Target: Each creature in burst. Attack: Dexterity vs. Reflex Hit: 2d8 + Dexterity modifier radiant damage, and the target is blinded (save ends). Miss: Half damage. [B]Swift Shot --- Gunslinger Attack 5[/B] [I]You load and snap off a shot with incredible speed.[/I] Daily --- Martial, Reliable, Weapon Minor Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Effect: Before the attack, you may load your weapon. Target: One creature. Attack: Dexterity vs. AC Hit: 1 [W] + Dexterity modifier damage. Miss: This power is not expended. [B]Thick Smoke Shot --- Gunslinger Attack 5 [/B] [I]Instead of firing a bullet accurately, your powder burns with a sudden bright flash.[/I] Daily --- Martial, Weapon, Zone Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Target: One creature. Attack: Dexterity vs. AC Hit: 2 [W] + Dexterity modifier damage. Effect: The attack creates a zone of smoke that lasts until the end of your next turn in a close burst 1 centered on you. Creatures within the zone gain concealment. While you are in the zone, you gain combat advantage against enemies and score a critical hit on a 19-20 with sunpowder weapons. Sustain Minor: You expend one charge of sunpowder, and the zone persists. [/QUOTE]
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