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Gunslinger (first draft)
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<blockquote data-quote="the Jester" data-source="post: 6151856" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">GUNSLINGER PARAGON PATHS</span></strong></p><p> Gunslingers, as rangers, are eligible for those ranger paragon paths that don't require class features that the gunslinger lacks (see, especially, the pistoleer paragon path in the Player's Guide to Cydra). In addition, there are a number of specialized paragon paths for gunslingers.</p><p></p><p><strong><span style="font-size: 18px">Fire Gunner </span></strong></p><p></p><p> <em>“It's all in how you pack the powder.”</em></p><p> <strong>Prerequisites:</strong> Gunslinger, sunpowder burst class feature</p><p> </p><p>You love fire. Sunpowder is a wonderful way to create fire- and you know how to pack it to best effect.</p><p></p><p><span style="font-size: 15px"><strong>Fire Gunner Path Features</strong></span></p><p></p><p> <strong>Fiery Action (11th level): </strong>When you spend an action point to make an attack, the attack deals an extra 1d10 fire damage on a hit.</p><p> <strong>Pyromaniac's Joy (11th level): </strong>Whenever you deal fire damage to a creature, you gain temporary hit points equal to your Wisdom bonus.</p><p> <strong>Burning Powder (16th level):</strong> Whenever you hit with a weapon attack using a sunpowder weapon, you may choose to deal fire damage instead of all other types of damage normally dealt.</p><p></p><p><span style="font-size: 15px"><strong>Fire Gunner Path Exploits</strong></span></p><p></p><p><strong>Improved Sunpowder Burst --- Fire Gunner Attack 11</strong> </p><p><em>When your sunpowder burst explodes, it is somewhat more incendiary than a typical gunslinger's. </em></p><p>Encounter --- Fire, Martial</p><p>No Action --- Personal </p><p>Trigger: You use sunpowder burst.</p><p>Effect: The target also takes ongoing 10 fire damage (save ends), and each creature adjacent to the target takes ongoing 5 fire damage (save ends). </p><p></p><p><strong>Pyromaniac's Ecstasy --- Fire Gunner Utility 12</strong> </p><p><em>Even though the flames burn you, you are filled with ecstasy and renewed power.</em></p><p>Encounter --- Martial </p><p>Immediate Reaction --- Personal </p><p>Trigger: You take fire damage. </p><p>Effect: You gain temporary hit points equal to the fire damage you took.</p><p></p><p><strong>Greater Sunpowder Burst --- Fire Gunner Attack 20 </strong></p><p><em>Your sunpowder burst triggers a secondary, far more dramatic, explosion. </em></p><p>Encounter --- Fire, Martial</p><p>Trigger: You use sunpowder burst.</p><p>No Action --- Close burst 2 centered on the target of your sunpowder burst</p><p>Target: Each creature in burst</p><p>Attack: Dexterity vs. Reflex.</p><p>Hit: 4d8 fire damage.</p><p>Miss: Half damage.</p><p></p><p><strong><span style="font-size: 18px">Gun Hunter </span></strong> </p><p></p><p> <em>“Look at her. She's a beauty.</em>”</p><p><strong> Prerequisites:</strong> Gunslinger</p><p> </p><p>Not all gunslingers want to be warriors. Some prefer to focus on the hunt, whether seeking to feed their community or trying to take trophies from exotic beasts. You are one of these gun hunters, able to defend yourself and willing to fight enemies when they come to you, but preferring to use your talents against less intelligent foes when you have the choice. </p><p></p><p><strong><span style="font-size: 15px">Gun Hunter Path Features</span></strong></p><p></p><p> <strong>Hunter's Action (11th level): </strong>When you spend an action point to take an extra action, you can also shift a number of squares equal to your Wisdom bonus before or after the extra action, and if you end this shift in total cover or total concealment, you can make a Stealth check to hide. </p><p> <strong>Hunter's Training (11th level):</strong> You gain training in one of the following skills: Endurance, Nature, Perception or Stealth.</p><p> <strong>Seek the Glorious Trophy (16th level): </strong>You gain a +1 bonus to attack rolls against Large or bigger creatures.</p><p></p><p><strong><span style="font-size: 15px">Gun Hunter Path Exploits </span></strong></p><p></p><p><strong>Hunter's Shot --- Gun Hunter Attack 11 </strong> </p><p><em>The bigger the target, the better.</em></p><p>Encounter --- Martial, Weapon </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC.</p><p>Hit: 2 [W] + Dexterity modifier damage. If the target is Large or Huge, deal 1 [W] extra damage; if the target is Gargantuan, instead deal 2 [W] extra damage. </p><p></p><p><strong>Hunter's Mark --- Gun Hunter Utility 12</strong> </p><p><em>You catch your opponent's notice, silently informing it that it has caught yours.</em></p><p>At Will --- Martial </p><p>Minor Action --- Close burst 20 </p><p>Effect: You mark one creature in the burst that can see you until the end of your next turn.</p><p></p><p><strong>Take the Trophy --- Gun Hunter Attack 20 </strong></p><p><em>When your foe starts to slow from its wounds, it is time to finish it. </em></p><p>Daily --- Martial, Weapon </p><p>Standard Action --- Ranged weapon </p><p>Requirement: You must be wielding a sunpowder weapon.</p><p>Target: One bloodied creature.</p><p>Attack: Dexterity vs. Fortitude.</p><p>Hit: 5 [W] + Dexterity modifier damage.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6151856, member: 1210"] [B][SIZE=5]GUNSLINGER PARAGON PATHS[/SIZE][/B] Gunslingers, as rangers, are eligible for those ranger paragon paths that don't require class features that the gunslinger lacks (see, especially, the pistoleer paragon path in the Player's Guide to Cydra). In addition, there are a number of specialized paragon paths for gunslingers. [B][SIZE=5]Fire Gunner [/SIZE][/B] [I]“It's all in how you pack the powder.”[/I] [B]Prerequisites:[/B] Gunslinger, sunpowder burst class feature You love fire. Sunpowder is a wonderful way to create fire- and you know how to pack it to best effect. [SIZE=4][B]Fire Gunner Path Features[/B][/SIZE] [B]Fiery Action (11th level): [/B]When you spend an action point to make an attack, the attack deals an extra 1d10 fire damage on a hit. [B]Pyromaniac's Joy (11th level): [/B]Whenever you deal fire damage to a creature, you gain temporary hit points equal to your Wisdom bonus. [B]Burning Powder (16th level):[/B] Whenever you hit with a weapon attack using a sunpowder weapon, you may choose to deal fire damage instead of all other types of damage normally dealt. [SIZE=4][B]Fire Gunner Path Exploits[/B][/SIZE] [B]Improved Sunpowder Burst --- Fire Gunner Attack 11[/B] [I]When your sunpowder burst explodes, it is somewhat more incendiary than a typical gunslinger's. [/I] Encounter --- Fire, Martial No Action --- Personal Trigger: You use sunpowder burst. Effect: The target also takes ongoing 10 fire damage (save ends), and each creature adjacent to the target takes ongoing 5 fire damage (save ends). [B]Pyromaniac's Ecstasy --- Fire Gunner Utility 12[/B] [I]Even though the flames burn you, you are filled with ecstasy and renewed power.[/I] Encounter --- Martial Immediate Reaction --- Personal Trigger: You take fire damage. Effect: You gain temporary hit points equal to the fire damage you took. [B]Greater Sunpowder Burst --- Fire Gunner Attack 20 [/B] [I]Your sunpowder burst triggers a secondary, far more dramatic, explosion. [/I] Encounter --- Fire, Martial Trigger: You use sunpowder burst. No Action --- Close burst 2 centered on the target of your sunpowder burst Target: Each creature in burst Attack: Dexterity vs. Reflex. Hit: 4d8 fire damage. Miss: Half damage. [B][SIZE=5]Gun Hunter [/SIZE][/B] [I]“Look at her. She's a beauty.[/I]” [B] Prerequisites:[/B] Gunslinger Not all gunslingers want to be warriors. Some prefer to focus on the hunt, whether seeking to feed their community or trying to take trophies from exotic beasts. You are one of these gun hunters, able to defend yourself and willing to fight enemies when they come to you, but preferring to use your talents against less intelligent foes when you have the choice. [B][SIZE=4]Gun Hunter Path Features[/SIZE][/B] [B]Hunter's Action (11th level): [/B]When you spend an action point to take an extra action, you can also shift a number of squares equal to your Wisdom bonus before or after the extra action, and if you end this shift in total cover or total concealment, you can make a Stealth check to hide. [B]Hunter's Training (11th level):[/B] You gain training in one of the following skills: Endurance, Nature, Perception or Stealth. [B]Seek the Glorious Trophy (16th level): [/B]You gain a +1 bonus to attack rolls against Large or bigger creatures. [B][SIZE=4]Gun Hunter Path Exploits [/SIZE][/B] [B]Hunter's Shot --- Gun Hunter Attack 11 [/B] [I]The bigger the target, the better.[/I] Encounter --- Martial, Weapon Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Target: One creature Attack: Dexterity vs. AC. Hit: 2 [W] + Dexterity modifier damage. If the target is Large or Huge, deal 1 [W] extra damage; if the target is Gargantuan, instead deal 2 [W] extra damage. [B]Hunter's Mark --- Gun Hunter Utility 12[/B] [I]You catch your opponent's notice, silently informing it that it has caught yours.[/I] At Will --- Martial Minor Action --- Close burst 20 Effect: You mark one creature in the burst that can see you until the end of your next turn. [B]Take the Trophy --- Gun Hunter Attack 20 [/B] [I]When your foe starts to slow from its wounds, it is time to finish it. [/I] Daily --- Martial, Weapon Standard Action --- Ranged weapon Requirement: You must be wielding a sunpowder weapon. Target: One bloodied creature. Attack: Dexterity vs. Fortitude. Hit: 5 [W] + Dexterity modifier damage. [/QUOTE]
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