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Gunslinger in core?
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<blockquote data-quote="TwinBahamut" data-source="post: 5818215" data-attributes="member: 32536"><p>Not sure why the first post mentions Eberron... Guns really wouldn't fit in the basic assumptions of that setting. Isn't it the Forgotten Realms that makes (magical) gunpowder a part of the setting?</p><p></p><p>Anyways, while I'm not sure I want to see gun <em>slinging</em>, I do want to see era-appropriate guns, firearms, and cannons in D&D. It is a historical anachronism that D&D allows the sort of military technology seen in the basic equipment list but <em>doesn't</em> have firearms. Also, they would be a fun addition. No need for a dedicated gun-using class, but I would like to see an Archer class that could use bows, crossbows, slings, and guns. No need to make the Fighter the only skilled weapon user...</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5818215, member: 32536"] Not sure why the first post mentions Eberron... Guns really wouldn't fit in the basic assumptions of that setting. Isn't it the Forgotten Realms that makes (magical) gunpowder a part of the setting? Anyways, while I'm not sure I want to see gun [i]slinging[/i], I do want to see era-appropriate guns, firearms, and cannons in D&D. It is a historical anachronism that D&D allows the sort of military technology seen in the basic equipment list but [i]doesn't[/i] have firearms. Also, they would be a fun addition. No need for a dedicated gun-using class, but I would like to see an Archer class that could use bows, crossbows, slings, and guns. No need to make the Fighter the only skilled weapon user... [/QUOTE]
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Gunslinger in core?
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