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GURPS 4th Edition Online Game Thread
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<blockquote data-quote="Eryiedes" data-source="post: 5150183" data-attributes="member: 88686"><p>As you may have gathered from the last post I confused one players character for another and may have spilled the beans on his design.</p><p>For this I can only appologize.</p><p>You have all put a lot of work into your characters and I might have inadvertantly ruined that to some extent.</p><p>So Let me be clear that if you are familiar with the Pharoah module.......(I-1)...then you essentially begin as "condemned"....except for the paladin who has a "choice" to be condemned OR a volunteer.</p><p> </p><p>My reasoning is this.....if the paladin were brought before a court to prove is innocence as a devout follower of islam...he would have "lost his powers" just for the unveiled hooker alone....still being able to perform a divine miracle after being accused of a godless act would have been concrete proof of his innocence.</p><p>So for this line of reasoning I am predisposed to believe that the paladin has in fact "volunteered" instead of being "accused"...HOWEVER....if friar comes up with a good reason why he can stand guilty and still remain a paladin with divine ability....I am open to the suggestion.</p><p> </p><p>Everyone else would be caught for whatever crime.</p><p> </p><p>The monk just for being a foreigner that no one would ever miss...easy to accuse without upsetting anyone.</p><p> </p><p>The assassin (if that is still your build concept....SO sorry on that dude, really I am!)....was probably caught for this instead of a murder which he SHOULD have been caught for but since the sentence is the same splitting hairs becomes a moot point.</p><p> </p><p>So I have listed so far (but I am probably still wrong):</p><p> </p><p>1) Dwarven paladin (Hashim)(PC)</p><p>2) Assassin (Qaled)(PC)</p><p>3) Monk (Swan)(NPC)</p><p> </p><p>and a possible scout character.</p><p> </p><p>Lets proceed with a 300 point limit with 50 points in disadvantages maximum...you may have more than 50 points in disadvantages but after 50 it no longer figures into the build allowance.</p><p>You may keep up to 5 quirk points unspent for cinematic feat activations.</p><p>I will be lurking.</p><p> </p><p>Peace & Light</p></blockquote><p></p>
[QUOTE="Eryiedes, post: 5150183, member: 88686"] As you may have gathered from the last post I confused one players character for another and may have spilled the beans on his design. For this I can only appologize. You have all put a lot of work into your characters and I might have inadvertantly ruined that to some extent. So Let me be clear that if you are familiar with the Pharoah module.......(I-1)...then you essentially begin as "condemned"....except for the paladin who has a "choice" to be condemned OR a volunteer. My reasoning is this.....if the paladin were brought before a court to prove is innocence as a devout follower of islam...he would have "lost his powers" just for the unveiled hooker alone....still being able to perform a divine miracle after being accused of a godless act would have been concrete proof of his innocence. So for this line of reasoning I am predisposed to believe that the paladin has in fact "volunteered" instead of being "accused"...HOWEVER....if friar comes up with a good reason why he can stand guilty and still remain a paladin with divine ability....I am open to the suggestion. Everyone else would be caught for whatever crime. The monk just for being a foreigner that no one would ever miss...easy to accuse without upsetting anyone. The assassin (if that is still your build concept....SO sorry on that dude, really I am!)....was probably caught for this instead of a murder which he SHOULD have been caught for but since the sentence is the same splitting hairs becomes a moot point. So I have listed so far (but I am probably still wrong): 1) Dwarven paladin (Hashim)(PC) 2) Assassin (Qaled)(PC) 3) Monk (Swan)(NPC) and a possible scout character. Lets proceed with a 300 point limit with 50 points in disadvantages maximum...you may have more than 50 points in disadvantages but after 50 it no longer figures into the build allowance. You may keep up to 5 quirk points unspent for cinematic feat activations. I will be lurking. Peace & Light [/QUOTE]
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