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GURPS 4th Edition Revised Announced
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<blockquote data-quote="rknop" data-source="post: 9783177" data-attributes="member: 20176"><p>Who cares about the zeitgeist?</p><p></p><p>If SJ Games tries to make GURPS into a system that's more like whatever the zeitgiest is, they will just have yet one more system amongst a sea of systems that doesn't really stand apart.</p><p></p><p>People who like the level of available crunch in GURPS go for it. They will not like something that makes it more like lots of other systems.</p><p></p><p>SJ Games will almost certainly not successfully compete trying to make the game like other systems. GURPS as it exists does have an audience, and they stand to lose that audience while not likely gaining much if they do as you suggest. The world is too bloated with lots of systems that follow "modern" sensibilities for another one to have any hope of surviving. To actually catch on, it would have to do something really new and innovative (and it would be a longshot at that), but then why call it GURPS?</p></blockquote><p></p>
[QUOTE="rknop, post: 9783177, member: 20176"] Who cares about the zeitgeist? If SJ Games tries to make GURPS into a system that's more like whatever the zeitgiest is, they will just have yet one more system amongst a sea of systems that doesn't really stand apart. People who like the level of available crunch in GURPS go for it. They will not like something that makes it more like lots of other systems. SJ Games will almost certainly not successfully compete trying to make the game like other systems. GURPS as it exists does have an audience, and they stand to lose that audience while not likely gaining much if they do as you suggest. The world is too bloated with lots of systems that follow "modern" sensibilities for another one to have any hope of surviving. To actually catch on, it would have to do something really new and innovative (and it would be a longshot at that), but then why call it GURPS? [/QUOTE]
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GURPS 4th Edition Revised Announced
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