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GURPS 4th Edition Revised Announced
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<blockquote data-quote="stonehead" data-source="post: 9783598" data-attributes="member: 7047885"><p>Man, I know it has its flaws, but I love GURPS.</p><p></p><p>What's so great about it is that you can make the game as deep and complex as you want. You can build a simple character with good stats, and maybe a basic advantage like damage reduction or flight. Or you could build an incredibly complicated character whose flight comes from a reserve of energy and has to recharge after an hour. And that energy can come from the power of the sun, so it doesn't recharge while you're underground, or its cloudy out. And that energy could be able to be focused into a beam that's incredibly strong, but uses so much energy that your flight turns off. And that beam can be customized such that it's range depends on the amount of daylight you're in.</p><p></p><p>The biggest problem is that this only works in one direction. You can make the game more complex if you want, but you can't make it simpler past a certain point. Unfortunately, that point is still too complex for most players. Mr Vanilla McGoodStats can choose not to interact with hit locations, but he still has to keep track of damage taken within the past turn because it applies a penalty to his attack rolls, and how far he moved on his last turn, because that gives him a bonus against ranged attacks, and his facing direction, because that determines whether he gets to defend against attacks or not. When he takes damage, he needs to compare that against his strength to see if he gets knocked back or not, but only if the damage is crushing or cutting; but if it's crushing, only the damage that is blocked by armor counts towards knockback. </p><p></p><p>The simplest GURPS character is still much more complicated than the average 5E character.</p><p></p><p>A lot of these issues are just because it's so old. So old that <a href="https://www.enworld.org/threads/its-been-so-long-since-the-last-gurps-edition-that-the-present-day-is-now-in-the-future-tech-level.709362/" target="_blank">we're currently living in the "near future" tech level</a>. I'm very curious to see if tech level breakpoints get updated or not.</p></blockquote><p></p>
[QUOTE="stonehead, post: 9783598, member: 7047885"] Man, I know it has its flaws, but I love GURPS. What's so great about it is that you can make the game as deep and complex as you want. You can build a simple character with good stats, and maybe a basic advantage like damage reduction or flight. Or you could build an incredibly complicated character whose flight comes from a reserve of energy and has to recharge after an hour. And that energy can come from the power of the sun, so it doesn't recharge while you're underground, or its cloudy out. And that energy could be able to be focused into a beam that's incredibly strong, but uses so much energy that your flight turns off. And that beam can be customized such that it's range depends on the amount of daylight you're in. The biggest problem is that this only works in one direction. You can make the game more complex if you want, but you can't make it simpler past a certain point. Unfortunately, that point is still too complex for most players. Mr Vanilla McGoodStats can choose not to interact with hit locations, but he still has to keep track of damage taken within the past turn because it applies a penalty to his attack rolls, and how far he moved on his last turn, because that gives him a bonus against ranged attacks, and his facing direction, because that determines whether he gets to defend against attacks or not. When he takes damage, he needs to compare that against his strength to see if he gets knocked back or not, but only if the damage is crushing or cutting; but if it's crushing, only the damage that is blocked by armor counts towards knockback. The simplest GURPS character is still much more complicated than the average 5E character. A lot of these issues are just because it's so old. So old that [URL='https://www.enworld.org/threads/its-been-so-long-since-the-last-gurps-edition-that-the-present-day-is-now-in-the-future-tech-level.709362/']we're currently living in the "near future" tech level[/URL]. I'm very curious to see if tech level breakpoints get updated or not. [/QUOTE]
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