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GURPS 4th Edition Revised Announced
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<blockquote data-quote="Swanosaurus" data-source="post: 9783702" data-attributes="member: 7044220"><p>I still have love left for GURPS, which seemed the hottest thing eve back in 3e days (they even published a German edition, and I bought everything they translated), but I must confess that it would need an actual new and significantly different edition to get me back into the fold. I like 3d6 roll under resolution because of how modifiers affect the curve in a non-linear way; I like the freedom; I like how a lot of stuff in combat is handled (defense, armour). It all makes a lot of sense.</p><p></p><p>But to me, GURPS has aged badly in one very important way: I just don't feel that trying to put a character-generation price tag on everything works. Paying a military rank with permanent character currency makes so sense in terms of what you do (or don't do) with it at the gaming table.</p><p></p><p>That's a great lesson from Fate, which pays you for a disadvantage or bills you for an advantage when it comes up. An doesn't even have to differentiate between the two.</p><p></p><p>I'm not saying that GURPS should be like Fate, but I'd only buy into a new edition if it found a way to incorporate that kind of elegance and functionality.</p><p></p><p>Still, it would be cool if this would be followed by a revival of the cool GURPS supplements of old.</p></blockquote><p></p>
[QUOTE="Swanosaurus, post: 9783702, member: 7044220"] I still have love left for GURPS, which seemed the hottest thing eve back in 3e days (they even published a German edition, and I bought everything they translated), but I must confess that it would need an actual new and significantly different edition to get me back into the fold. I like 3d6 roll under resolution because of how modifiers affect the curve in a non-linear way; I like the freedom; I like how a lot of stuff in combat is handled (defense, armour). It all makes a lot of sense. But to me, GURPS has aged badly in one very important way: I just don't feel that trying to put a character-generation price tag on everything works. Paying a military rank with permanent character currency makes so sense in terms of what you do (or don't do) with it at the gaming table. That's a great lesson from Fate, which pays you for a disadvantage or bills you for an advantage when it comes up. An doesn't even have to differentiate between the two. I'm not saying that GURPS should be like Fate, but I'd only buy into a new edition if it found a way to incorporate that kind of elegance and functionality. Still, it would be cool if this would be followed by a revival of the cool GURPS supplements of old. [/QUOTE]
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