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GURPS 4th Edition Revised Announced
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<blockquote data-quote="Staffan" data-source="post: 9784455" data-attributes="member: 907"><p>Took us like 10 minutes to figure out first time, and we probably got some things wrong regarding timing (grenades generally have a timer fuse instead of going off on impact). Plus, while I'm not an expert on explosives, I think this is one of those areas where detailed rules don't lead to greater realism. For example, a WW2 (TL 6) concussion grenade deals 6d damage, which is an average of an impressive 21 to anyone directly hit. Someone 1 yard away? Divide that by 3 for an average of 7. 2 yards away? Divide by 6 for an average of 3 (since you round down). 3 yards gets you a divisor of 9 for 2 points, and 4-7 yards gets you a measly point. I'm no expert in grenades, and I gather that concussion grenades generally don't have huge AOEs, but 1 yard for significant damage and 2 for more than a hard tap seems low. In other games, it would be something like "6d in a 2-yard radius and 2d in 3 more around it", and with frag grenades just having bigger AOEs instead of going "OK so you're 5 yards away, that's -2 to the shrapnel so skill 13, it rolls 8 so that's a margin of 5 which means you get hit with two fragments." for everyone nearby.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9784455, member: 907"] Took us like 10 minutes to figure out first time, and we probably got some things wrong regarding timing (grenades generally have a timer fuse instead of going off on impact). Plus, while I'm not an expert on explosives, I think this is one of those areas where detailed rules don't lead to greater realism. For example, a WW2 (TL 6) concussion grenade deals 6d damage, which is an average of an impressive 21 to anyone directly hit. Someone 1 yard away? Divide that by 3 for an average of 7. 2 yards away? Divide by 6 for an average of 3 (since you round down). 3 yards gets you a divisor of 9 for 2 points, and 4-7 yards gets you a measly point. I'm no expert in grenades, and I gather that concussion grenades generally don't have huge AOEs, but 1 yard for significant damage and 2 for more than a hard tap seems low. In other games, it would be something like "6d in a 2-yard radius and 2d in 3 more around it", and with frag grenades just having bigger AOEs instead of going "OK so you're 5 yards away, that's -2 to the shrapnel so skill 13, it rolls 8 so that's a margin of 5 which means you get hit with two fragments." for everyone nearby. [/QUOTE]
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