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<blockquote data-quote="Micah Sweet" data-source="post: 9786114" data-attributes="member: 6747251"><p>I see all traditional games as having a simulationist drive as part of their make-up, even if it isn't the most important thing. Most rules elements look to simulate something that exists in the setting of the game, not in the meta layer, and rules <em>in</em> the meta layer, above the setting, are either minimized in general or reserved primarily for the GM (with some exceptions). I like sim. Playing with a simulationist mindset makes me happy, particularly in games like the ones I grew up on and their descendents. Metacurrency actively moves away from that sim mindset. Thinking outside my character, or having players do so in game, generally makes me <em>unhappy</em>, particularly in those very same games, and I seek to avoid it whenever possible.</p><p></p><p>If I feel the game either benefits greatly or can't IMO be properly played without mechanics designed to encourage genre-appropriate play, <em>and</em> playing that genre appropriately in that game is important to me, I will happily make an exception. Star Trek Adventures and many super hero games fall into this category.</p><p></p><p>Hope that's specific enough of a "why" for you, 'cause that's all I've got.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9786114, member: 6747251"] I see all traditional games as having a simulationist drive as part of their make-up, even if it isn't the most important thing. Most rules elements look to simulate something that exists in the setting of the game, not in the meta layer, and rules [I]in[/I] the meta layer, above the setting, are either minimized in general or reserved primarily for the GM (with some exceptions). I like sim. Playing with a simulationist mindset makes me happy, particularly in games like the ones I grew up on and their descendents. Metacurrency actively moves away from that sim mindset. Thinking outside my character, or having players do so in game, generally makes me [I]unhappy[/I], particularly in those very same games, and I seek to avoid it whenever possible. If I feel the game either benefits greatly or can't IMO be properly played without mechanics designed to encourage genre-appropriate play, [I]and[/I] playing that genre appropriately in that game is important to me, I will happily make an exception. Star Trek Adventures and many super hero games fall into this category. Hope that's specific enough of a "why" for you, 'cause that's all I've got. [/QUOTE]
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