Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GURPS 4th Edition Revised Announced
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Swanosaurus" data-source="post: 9786176" data-attributes="member: 7044220"><p>It's a feature, but it also entails something really intimidating about GURPS. I mean, if I want to create an intelligent spider that communicates by tapping its feet, I will probably able to create that in GURPS, but it might be a logistical nightmare not only to build that character, but to also keep an eye on what all of its advantages and disadvantages actually do in play, right? (Not sure, though - It's been been decades since I've actually played GURPS for the last time, and that was 3rd edition). While there are rules light system like Fate (I keep mentioning it, even though it's far from my favourite system) that allow me to do that without having to define what all of that stuff does - when it comes up, it will simply be advantageous or disadvantegous to me, and that's it.</p><p></p><p>Not that either was the <em>wrong</em> way, it's just that, for example, on the one hand GURPS seems to be made for weird scifi with transhumanist themes, while on the other hand, I imagine that it would be prohibitively complex to juggle all the rules you'd be using.</p><p></p><p>EDIT: At this point, I totally want to play GURPS again. I just remembered how great a concept Banestorm is. Also, I read around on the sjgames website and realized that they seem to be a pretty cool company ... just read their freelancer FAQ (accessible <a href="https://www.sjgames.com/gurps/" target="_blank">here</a>), and it is both funny, crystal clear and has just the right things to say about content.</p></blockquote><p></p>
[QUOTE="Swanosaurus, post: 9786176, member: 7044220"] It's a feature, but it also entails something really intimidating about GURPS. I mean, if I want to create an intelligent spider that communicates by tapping its feet, I will probably able to create that in GURPS, but it might be a logistical nightmare not only to build that character, but to also keep an eye on what all of its advantages and disadvantages actually do in play, right? (Not sure, though - It's been been decades since I've actually played GURPS for the last time, and that was 3rd edition). While there are rules light system like Fate (I keep mentioning it, even though it's far from my favourite system) that allow me to do that without having to define what all of that stuff does - when it comes up, it will simply be advantageous or disadvantegous to me, and that's it. Not that either was the [I]wrong[/I] way, it's just that, for example, on the one hand GURPS seems to be made for weird scifi with transhumanist themes, while on the other hand, I imagine that it would be prohibitively complex to juggle all the rules you'd be using. EDIT: At this point, I totally want to play GURPS again. I just remembered how great a concept Banestorm is. Also, I read around on the sjgames website and realized that they seem to be a pretty cool company ... just read their freelancer FAQ (accessible [URL='https://www.sjgames.com/gurps/']here[/URL]), and it is both funny, crystal clear and has just the right things to say about content. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GURPS 4th Edition Revised Announced
Top