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GURPS 4th Edition Revised Announced
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<blockquote data-quote="Staffan" data-source="post: 9787506" data-attributes="member: 907"><p>I took a look at that and... whatever possessed them to base the costs around having skills at ~25? I mean, sure, there is a sidebar about how you can change it to having the baseline be something higher than stat-5, but still?</p><p></p><p>At least in my, admittedly limited, experience, the main issue with character creation is that a modern-day character ought to have like a dozen or two skills in the 12-15 range, and that the cost of that is prohibitive because you need either unrealistically high stats or pay through the nose for all those skills. Skill trees would help with that... if you didn't have to buy them up from a -5 penalty (the standard default for an Average skill). So if you want, say, the Natural Sciences trunk at 5 (to get unmodified IQ roll on any natural science skill check), that would be <strong>35</strong> points.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9787506, member: 907"] I took a look at that and... whatever possessed them to base the costs around having skills at ~25? I mean, sure, there is a sidebar about how you can change it to having the baseline be something higher than stat-5, but still? At least in my, admittedly limited, experience, the main issue with character creation is that a modern-day character ought to have like a dozen or two skills in the 12-15 range, and that the cost of that is prohibitive because you need either unrealistically high stats or pay through the nose for all those skills. Skill trees would help with that... if you didn't have to buy them up from a -5 penalty (the standard default for an Average skill). So if you want, say, the Natural Sciences trunk at 5 (to get unmodified IQ roll on any natural science skill check), that would be [B]35[/B] points. [/QUOTE]
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GURPS 4th Edition Revised Announced
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