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GURPS 4th Edition Revised Announced
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<blockquote data-quote="pawsplay" data-source="post: 9788301" data-attributes="member: 15538"><p>That's not at all how GURPS works. You have four core attributes, which bounce around a very limited range for normal people in non-superheroic campaign. Characters are defined more individually by their Advantages and Skills.</p><p></p><p>Armors often have different DR against different attack types, and can be flexible or non-flexible. Low-Tech has extensive rules for taking concussive damage from weapons that hit tough metal armor but don't penetrate. There are Armor Divisor Weapons, and hardened defenses to counter them. </p><p></p><p>Weapons have minimum ST, multiple damage types with specified effects, handedness, whether a weapon is unbalanced or slow. Ranged weapons have Accuracy and Bulk. There are books called Low-Tech, High-Tech, and Ultra-Tech that give more fluff than you will probably ever actually use... any of those books could be used extensively as "fluffbooks" for more narrative, simpler systems. </p><p></p><p>I have literally no idea what you are talking about, GURPS armor and weapons are pretty much the opposite of coarsely statted. </p><p></p><p></p><p></p><p>No. Most modern characters that are "normal" people have maybe three skills in that range. Heroic characters in the 200-250 point range, on the other hand, can easily afford that, paying about 1 or 2 points per skill. </p><p></p><p>Skills feel expensive when you are a 100 point character trying to act in a "heroic" role but such a character would be a rank beginner, the equivalent of a 1st or 2nd level D&D character, fresh off the farm or recently graduated from their apprenticeship. That's not even a lot of points for a squire of mature age in a medieval campaign, or an experienced beat cop in a modern setting. </p><p></p><p>GURPS being what it is, realistic characters have realistic capabilities. Heroic characters have heroic capabilities. </p><p></p><p>A skill level of 12 is sufficient to succeed 53 out of 54 times on an "easy" tasks (+4), making it equivalent to a BRP skill level of about 75%. A GURPS skill of 15 is basically equivalent to a 98% in BRP, and no, characters do not routinely need skill levels like in as starting characters in a heroic game.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 9788301, member: 15538"] That's not at all how GURPS works. You have four core attributes, which bounce around a very limited range for normal people in non-superheroic campaign. Characters are defined more individually by their Advantages and Skills. Armors often have different DR against different attack types, and can be flexible or non-flexible. Low-Tech has extensive rules for taking concussive damage from weapons that hit tough metal armor but don't penetrate. There are Armor Divisor Weapons, and hardened defenses to counter them. Weapons have minimum ST, multiple damage types with specified effects, handedness, whether a weapon is unbalanced or slow. Ranged weapons have Accuracy and Bulk. There are books called Low-Tech, High-Tech, and Ultra-Tech that give more fluff than you will probably ever actually use... any of those books could be used extensively as "fluffbooks" for more narrative, simpler systems. I have literally no idea what you are talking about, GURPS armor and weapons are pretty much the opposite of coarsely statted. No. Most modern characters that are "normal" people have maybe three skills in that range. Heroic characters in the 200-250 point range, on the other hand, can easily afford that, paying about 1 or 2 points per skill. Skills feel expensive when you are a 100 point character trying to act in a "heroic" role but such a character would be a rank beginner, the equivalent of a 1st or 2nd level D&D character, fresh off the farm or recently graduated from their apprenticeship. That's not even a lot of points for a squire of mature age in a medieval campaign, or an experienced beat cop in a modern setting. GURPS being what it is, realistic characters have realistic capabilities. Heroic characters have heroic capabilities. A skill level of 12 is sufficient to succeed 53 out of 54 times on an "easy" tasks (+4), making it equivalent to a BRP skill level of about 75%. A GURPS skill of 15 is basically equivalent to a 98% in BRP, and no, characters do not routinely need skill levels like in as starting characters in a heroic game. [/QUOTE]
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