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GURPS 4th Edition Revised Announced
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<blockquote data-quote="stonehead" data-source="post: 9789383" data-attributes="member: 7047885"><p>Car accidents are the <a href="https://en.wikipedia.org/wiki/Motor_vehicle_fatality_rate_in_U.S._by_year" target="_blank">leading cause of "preventable" <em>(whatever that means)</em> deaths for ages 5-22</a>. If that doesn't count as the PC's health, wealth, or equipment being at risk, I don't know what does. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p><p></p><p>[HR][/HR]</p><p></p><p>Jokes aside, the disagreement might be because there's no consensus on what a "standard adventuring challenge" means for mundane everyday skills like driving, engineering, or makeup. And I hold that the gap between "an average human's greatest skill" and "a completely untrained average human" isn't wide enough. Like, take the thing your are best at. Whatever you are most confident with your skill in. Imagine a task so difficult that you have a 1 in 4 chance of failing to complete it. Would someone who has never done this before have a 10% chance of succeeding?</p><p></p><p>Other sections of GURPS seem to agree. A college student will spend roughly around 6240 hours studying (40 hours a week, for 39 weeks per year, for 4 years). In the Improving section on p290, it says you can learn skills at a rate of 200 hours for 1 point. So even if you say half of the time was wasted on general credits (a vast overestimate), a fresh college grad would have about 16 points, or enough to raise an average skill up to attribute+4.</p><p></p><p>Actually, the downtime training rules lead to some weird results on the other side too. If you spend 30 minutes every day practicing something, it would take more than a year to raise that skill above its default.</p><p></p><p>And to reiterate, I don't think any of this is a flaw in the system. It's not a game about slowly practicing chemistry, it's a game about adventuring. D&D doesn't have realistic starvation rules, but that's not a flaw with the system. I just think it's kinda funny.</p></blockquote><p></p>
[QUOTE="stonehead, post: 9789383, member: 7047885"] Car accidents are the [URL='https://en.wikipedia.org/wiki/Motor_vehicle_fatality_rate_in_U.S._by_year']leading cause of "preventable" [I](whatever that means)[/I] deaths for ages 5-22[/URL]. If that doesn't count as the PC's health, wealth, or equipment being at risk, I don't know what does. :LOL: [HR][/HR] Jokes aside, the disagreement might be because there's no consensus on what a "standard adventuring challenge" means for mundane everyday skills like driving, engineering, or makeup. And I hold that the gap between "an average human's greatest skill" and "a completely untrained average human" isn't wide enough. Like, take the thing your are best at. Whatever you are most confident with your skill in. Imagine a task so difficult that you have a 1 in 4 chance of failing to complete it. Would someone who has never done this before have a 10% chance of succeeding? Other sections of GURPS seem to agree. A college student will spend roughly around 6240 hours studying (40 hours a week, for 39 weeks per year, for 4 years). In the Improving section on p290, it says you can learn skills at a rate of 200 hours for 1 point. So even if you say half of the time was wasted on general credits (a vast overestimate), a fresh college grad would have about 16 points, or enough to raise an average skill up to attribute+4. Actually, the downtime training rules lead to some weird results on the other side too. If you spend 30 minutes every day practicing something, it would take more than a year to raise that skill above its default. And to reiterate, I don't think any of this is a flaw in the system. It's not a game about slowly practicing chemistry, it's a game about adventuring. D&D doesn't have realistic starvation rules, but that's not a flaw with the system. I just think it's kinda funny. [/QUOTE]
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