Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
GURPS 4th Edition Revised Announced
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Panzeh" data-source="post: 9791227" data-attributes="member: 82267"><p>I will say, I think the way GURPS works in chargen does kind of necessitate a very different approach to a lot of other TTRPGs- it works best if you come up with the concept and work out the details of the character first, and then sit down with the GM and make the character 1 to 1. You can't just do like D&D where you just throw the players handbook at people and they can bring something to you with no big deal, trying to run GURPS like that is a fast way to hit everyone's analysis paralysis.</p><p></p><p>If you think of it as a way to implement a concept, I think the granularity serves the game quite well. And the advantage is, in play, if somebody makes a dragon, it's more than a couple of modifiers like a D&D game, if you've given people the point budget, they really do feel, in almost every mechanic, like what they've made. When you do things like massively simplify skills, I think you lose a lot of the way to differentiate between mundane humans at a normal level, whereas they do have ways to have simplified skills for superhero-level games in the wild card system.</p><p></p><p>With the skill system, i can make 4 normal doctors feel very different in the things they're good at as medical professionals, i can make a variety of SF operators who feel very different because a lot of the soldiering skills are broken out.</p><p></p><p>Though definitely, the zeitgeist leans more toward, less character creation in general, books with very evocative art and strong playbooks to let you know what kind of characters make sense in the fiction. But GURPS is trying to be universal, so, this isn't something it can really do.</p></blockquote><p></p>
[QUOTE="Panzeh, post: 9791227, member: 82267"] I will say, I think the way GURPS works in chargen does kind of necessitate a very different approach to a lot of other TTRPGs- it works best if you come up with the concept and work out the details of the character first, and then sit down with the GM and make the character 1 to 1. You can't just do like D&D where you just throw the players handbook at people and they can bring something to you with no big deal, trying to run GURPS like that is a fast way to hit everyone's analysis paralysis. If you think of it as a way to implement a concept, I think the granularity serves the game quite well. And the advantage is, in play, if somebody makes a dragon, it's more than a couple of modifiers like a D&D game, if you've given people the point budget, they really do feel, in almost every mechanic, like what they've made. When you do things like massively simplify skills, I think you lose a lot of the way to differentiate between mundane humans at a normal level, whereas they do have ways to have simplified skills for superhero-level games in the wild card system. With the skill system, i can make 4 normal doctors feel very different in the things they're good at as medical professionals, i can make a variety of SF operators who feel very different because a lot of the soldiering skills are broken out. Though definitely, the zeitgeist leans more toward, less character creation in general, books with very evocative art and strong playbooks to let you know what kind of characters make sense in the fiction. But GURPS is trying to be universal, so, this isn't something it can really do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GURPS 4th Edition Revised Announced
Top