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GURPS - a matter of style and setting.
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<blockquote data-quote="Desdichado" data-source="post: 137787" data-attributes="member: 2205"><p>Good point, Colonel, I believe the timing of d20 relative to GURPS is telling. The fact that you can already do so much with d20 is a <em>great</em> thing: by the time it has the kind of history GURPS has, I believe it will have evolved enough variants to truly be the universal system it was intended to be. In fact, given the rate at which these things are proliferating -- especially recently now that d20 publishers are starting to see beyond the "I can now make D&D products" paradigm, it won't take that much longer at all. For example, in the chat last night with Chris Pramas, Green Ronin is producing a game to be released within about a year or so that features <em>no levels and no hit points</em> as a supers game. <em>Call of Cthulhu</em> already does dark, gritty, lethal, no class games. Dragonstar and Star Wars have space wrapped up pretty nicely with classes, equipment, vehicle combat rules, etc. which cover what you need there. Spycraft and the upcoming d20 Modern cover that angle. By mixing and matching rules from any of these sources, you can create just about any genre of roleplaying game you want within the confines of d20.</p><p></p><p>BTW, on a side note, have you seen my Middle-earth story hour? Since your original question on the boards months ago was the inspiration for it, I'm interested in what you think of it!</p></blockquote><p></p>
[QUOTE="Desdichado, post: 137787, member: 2205"] Good point, Colonel, I believe the timing of d20 relative to GURPS is telling. The fact that you can already do so much with d20 is a [i]great[/i] thing: by the time it has the kind of history GURPS has, I believe it will have evolved enough variants to truly be the universal system it was intended to be. In fact, given the rate at which these things are proliferating -- especially recently now that d20 publishers are starting to see beyond the "I can now make D&D products" paradigm, it won't take that much longer at all. For example, in the chat last night with Chris Pramas, Green Ronin is producing a game to be released within about a year or so that features [i]no levels and no hit points[/i] as a supers game. [i]Call of Cthulhu[/i] already does dark, gritty, lethal, no class games. Dragonstar and Star Wars have space wrapped up pretty nicely with classes, equipment, vehicle combat rules, etc. which cover what you need there. Spycraft and the upcoming d20 Modern cover that angle. By mixing and matching rules from any of these sources, you can create just about any genre of roleplaying game you want within the confines of d20. BTW, on a side note, have you seen my Middle-earth story hour? Since your original question on the boards months ago was the inspiration for it, I'm interested in what you think of it! [/QUOTE]
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