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*TTRPGs General
GURPS - a matter of style and setting.
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<blockquote data-quote="Roland Delacroix" data-source="post: 137871" data-attributes="member: 1753"><p>Well, GURPs is ok but very deadly and character creation takes a while. I'd only use it for things like Black Ops, where the focus is guns and tactics. Or Traveller.</p><p></p><p>I'm surprised noone suggested it, but for a variety have you considered RIFTs? Theres technology, magic, the wild west, crazy plots by inhuman necromancers, racist governments to fight (who really are humanitys only hope), and more! I ran a game where a psioniscist jumped on a techno-magic train that hovered 200' above ground on a Ley Line chasing a demon. The grappling battle on the balcony at the end of a speeding train 200' up was pretty cool, especially when the demons sunglasses fell off and all the PC saw was two sets of teeth for eyes!</p><p></p><p>Even better is the fact that even if the group wants something that isnt on earth, like a dungeon crawl, they can fall through a rift to a D&D-like alternate plane. Or haggle a ride from the multi-planar traders on earth, etc.</p><p></p><p>I really loved this setting when I ran it, mainly cause I could do ANYTHING in the game. PCs came in contact with cowboys, aliens, knights, cyberzombies, and pretty much anything else I could rip off. The system isnt perfect, buy hell what is? Its more like 2nd edition and lends itself more to over-the-top action than GURPs does.</p><p></p><p>But yeah, Feng Shui is pretty cool too.</p></blockquote><p></p>
[QUOTE="Roland Delacroix, post: 137871, member: 1753"] Well, GURPs is ok but very deadly and character creation takes a while. I'd only use it for things like Black Ops, where the focus is guns and tactics. Or Traveller. I'm surprised noone suggested it, but for a variety have you considered RIFTs? Theres technology, magic, the wild west, crazy plots by inhuman necromancers, racist governments to fight (who really are humanitys only hope), and more! I ran a game where a psioniscist jumped on a techno-magic train that hovered 200' above ground on a Ley Line chasing a demon. The grappling battle on the balcony at the end of a speeding train 200' up was pretty cool, especially when the demons sunglasses fell off and all the PC saw was two sets of teeth for eyes! Even better is the fact that even if the group wants something that isnt on earth, like a dungeon crawl, they can fall through a rift to a D&D-like alternate plane. Or haggle a ride from the multi-planar traders on earth, etc. I really loved this setting when I ran it, mainly cause I could do ANYTHING in the game. PCs came in contact with cowboys, aliens, knights, cyberzombies, and pretty much anything else I could rip off. The system isnt perfect, buy hell what is? Its more like 2nd edition and lends itself more to over-the-top action than GURPs does. But yeah, Feng Shui is pretty cool too. [/QUOTE]
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