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<blockquote data-quote="Thomas Shey" data-source="post: 9739089" data-attributes="member: 7026617"><p>I can perhaps talk a little bit about GURPS fantasy in general, or GURPS in general compared to Hero, but while I own GDF I've done nothing but read it fairly casually.</p><p></p><p>The most basic think you have to understand about the two game systems out the gate is though they can look somewhat similar from a distance, they have different baked in biases. </p><p></p><p>GURPS is an evolutionary descendent of The Fantasy Trip, a fairly gritty RPG evolved from a pair of combat games (Melee and Wizard); there are thing you can do to toggle them, and though it avoids some of the extremes that some gritty fantasy games fall victim to, you have to do a lot of attachment of optional rules to it to get a very high-heroic feel at all. Its also in my opinion, overly fussy in some ways (you can see the defense of the 1 second rounds above, but I'm unconvinced it serves the purposes intended well enough to justify the attention it demands. But I may also be biased because I saw it in use in modern period contexts where there's a lot of incentive to use every second if you can).</p><p></p><p>Hero is derived from Champions, a superhero game, and it leans very much into the heroic mode. Contrary to what some will tell you, it doesn't intrinsically feel like superheroes everywhere, but it does tend to bias toward cinematic pretty heavily (as an example, in a game with any armor at all, it is significantly easier to knock someone out than kill them). Some people consider the speed chart overly fussy though in heroic games its not really all that hard to handle. Its a bit easier to customize your magic systems in it, but that should not be interpreted to mean its actually <em>easy</em>.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9739089, member: 7026617"] I can perhaps talk a little bit about GURPS fantasy in general, or GURPS in general compared to Hero, but while I own GDF I've done nothing but read it fairly casually. The most basic think you have to understand about the two game systems out the gate is though they can look somewhat similar from a distance, they have different baked in biases. GURPS is an evolutionary descendent of The Fantasy Trip, a fairly gritty RPG evolved from a pair of combat games (Melee and Wizard); there are thing you can do to toggle them, and though it avoids some of the extremes that some gritty fantasy games fall victim to, you have to do a lot of attachment of optional rules to it to get a very high-heroic feel at all. Its also in my opinion, overly fussy in some ways (you can see the defense of the 1 second rounds above, but I'm unconvinced it serves the purposes intended well enough to justify the attention it demands. But I may also be biased because I saw it in use in modern period contexts where there's a lot of incentive to use every second if you can). Hero is derived from Champions, a superhero game, and it leans very much into the heroic mode. Contrary to what some will tell you, it doesn't intrinsically feel like superheroes everywhere, but it does tend to bias toward cinematic pretty heavily (as an example, in a game with any armor at all, it is significantly easier to knock someone out than kill them). Some people consider the speed chart overly fussy though in heroic games its not really all that hard to handle. Its a bit easier to customize your magic systems in it, but that should not be interpreted to mean its actually [I]easy[/I]. [/QUOTE]
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