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<blockquote data-quote="Staffan" data-source="post: 9739118" data-attributes="member: 907"><p>I don't know if I'd call it "unmatched". There are lots of universal games these days. Chief among them is probably Savage Worlds, but you also have FATE for those who like their rules light, Cypher System for those who like it light in another way, or Genesys for those who like funky dice.</p><p></p><p>GURPS is a game driven by the idea that if you model things down to the smallest level you'll get a realistic result that's applicable anywhere. If you throw a grenade, you model both the concussive shockwave and the chance of getting hit by shrapnel separately. If you're using an axe you can't parry and attack in the same round, but you can if you're using a sword. You have a skill list that's about a mile long, two if you count all mandatory specializations (e.g. Electronics Operation (Medical) is different from Electronics Operation (Scientific), and you can have further penalties based on lack of familiarity). This is fine if you like that sort of thing, but it's hardly the only way to run a universal RPG.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9739118, member: 907"] I don't know if I'd call it "unmatched". There are lots of universal games these days. Chief among them is probably Savage Worlds, but you also have FATE for those who like their rules light, Cypher System for those who like it light in another way, or Genesys for those who like funky dice. GURPS is a game driven by the idea that if you model things down to the smallest level you'll get a realistic result that's applicable anywhere. If you throw a grenade, you model both the concussive shockwave and the chance of getting hit by shrapnel separately. If you're using an axe you can't parry and attack in the same round, but you can if you're using a sword. You have a skill list that's about a mile long, two if you count all mandatory specializations (e.g. Electronics Operation (Medical) is different from Electronics Operation (Scientific), and you can have further penalties based on lack of familiarity). This is fine if you like that sort of thing, but it's hardly the only way to run a universal RPG. [/QUOTE]
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