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<blockquote data-quote="tauton_ikhnos" data-source="post: 1645748" data-attributes="member: 16195"><p>Yeah, I know, that's why I didn't say anything like "are you sure you're that high?" and instead focused on "with what you've said, here are the numbers".</p><p></p><p>Here's where I pegged you, based on your comments:</p><p>ST 14 = 6'1", above average, this is what I came up with. Great minds think alike!</p><p>IQ & DX = 11 or 12 each.</p><p>Total = 80 to 120</p><p></p><p>Based on your comments, I've amended that to 100, with ST 14, DX 11, IQ 12.</p><p></p><p>Skills = between 20 and 50 points, including the cost of a Talent or two</p><p>Disads = -15 to -20 total</p><p></p><p>Aso note that a 12 IQ is smarter than you are athletic already, and strength operates on a different relative scale (there is a far greater variation in ST than any other attribute in GURPS). To give an example, a power lifter capable of heaving 100 lbs over his head, one-handed, in one second, has a ST of 22. A Nobel prize winning scientist has an IQ of 15... maybe. So a 12 IQ v a 14 ST is smarter than you are strong, in terms of population.</p><p></p><p>Language Talent: I've known two people in my life who would easily qualify for this advantage. One spoke 7 languages and the other 9. The rules as is allow you to learn a language to the level of perfect fluency within 3 college years, or 1 immersion year. Just being able to communicate well with what you've learned is represented by your high IQ.</p><p></p><p>Artificer: Sure, sounds good.</p><p></p><p>That puts you at 100 attrib + 10 ads - 20 disads + 20 skills. That's 110, which is listed as the Heroic starting level, and if you were built like a PC, it would be. As it is, I'd say you'd make a good ex-jock scientist in an Exceptional campaign - you have more points, but you're not really built to eke the most out of those points.</p><p></p><p>Now let's look at an ex-jock scientist in a Heroic 110-pt X-files campaign.</p><p></p><p>ST 10, DX 12, IQ 13 = 100 points</p><p>(why? ST just isn't important in a modern campaign! one reason a built character is more efficient)</p><p>Ads: Charisma 10 pts, Wealth 10 pts</p><p>Disads: -55 (here is another reason a built character is more efficient)</p><p>Skills: 30 points</p><p>Leftovers: 15 points. Depending, this could go into Will (for X-files fright checks), significant wealth, or more skills. Regardless, it's basically candy, to either round out his abilities, or improve him within a specialty.</p><p></p><p>He's got better skills, charisma and wealth, and a better DX/IQ, on the same points. He prefers a handgun, but he's probably not bad with the karate, either. He's smarter than damn near anyone he knows, as agile as many top athletes, and he's got a ton of skills.</p><p></p><p>At any level of points you decide you're at, a built character will be better built than you. You don't have enough disadvantages, and you have wasteful stuff like talents and Strength.</p><p></p><p></p><p>Speaking as someone who prefers balanced characters, I strongly disagree <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />. Efficient character building doesn't have to mean specialization, as the ex-jock above demonstrates. And specialization does not automatically translate into efficient character building <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />.</p></blockquote><p></p>
[QUOTE="tauton_ikhnos, post: 1645748, member: 16195"] Yeah, I know, that's why I didn't say anything like "are you sure you're that high?" and instead focused on "with what you've said, here are the numbers". Here's where I pegged you, based on your comments: ST 14 = 6'1", above average, this is what I came up with. Great minds think alike! IQ & DX = 11 or 12 each. Total = 80 to 120 Based on your comments, I've amended that to 100, with ST 14, DX 11, IQ 12. Skills = between 20 and 50 points, including the cost of a Talent or two Disads = -15 to -20 total Aso note that a 12 IQ is smarter than you are athletic already, and strength operates on a different relative scale (there is a far greater variation in ST than any other attribute in GURPS). To give an example, a power lifter capable of heaving 100 lbs over his head, one-handed, in one second, has a ST of 22. A Nobel prize winning scientist has an IQ of 15... maybe. So a 12 IQ v a 14 ST is smarter than you are strong, in terms of population. Language Talent: I've known two people in my life who would easily qualify for this advantage. One spoke 7 languages and the other 9. The rules as is allow you to learn a language to the level of perfect fluency within 3 college years, or 1 immersion year. Just being able to communicate well with what you've learned is represented by your high IQ. Artificer: Sure, sounds good. That puts you at 100 attrib + 10 ads - 20 disads + 20 skills. That's 110, which is listed as the Heroic starting level, and if you were built like a PC, it would be. As it is, I'd say you'd make a good ex-jock scientist in an Exceptional campaign - you have more points, but you're not really built to eke the most out of those points. Now let's look at an ex-jock scientist in a Heroic 110-pt X-files campaign. ST 10, DX 12, IQ 13 = 100 points (why? ST just isn't important in a modern campaign! one reason a built character is more efficient) Ads: Charisma 10 pts, Wealth 10 pts Disads: -55 (here is another reason a built character is more efficient) Skills: 30 points Leftovers: 15 points. Depending, this could go into Will (for X-files fright checks), significant wealth, or more skills. Regardless, it's basically candy, to either round out his abilities, or improve him within a specialty. He's got better skills, charisma and wealth, and a better DX/IQ, on the same points. He prefers a handgun, but he's probably not bad with the karate, either. He's smarter than damn near anyone he knows, as agile as many top athletes, and he's got a ton of skills. At any level of points you decide you're at, a built character will be better built than you. You don't have enough disadvantages, and you have wasteful stuff like talents and Strength. Speaking as someone who prefers balanced characters, I strongly disagree :-). Efficient character building doesn't have to mean specialization, as the ex-jock above demonstrates. And specialization does not automatically translate into efficient character building :-). [/QUOTE]
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