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GURPS or HERO?
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<blockquote data-quote="jdrakeh" data-source="post: 3576870" data-attributes="member: 13892"><p>I should have been more specific -- the amount of pre-constructed <em>fantasy</em> material in HERO FRED is scant. It tells you how to build these things but the actual amount of pre-constructed content is very slim compared to that which appears in the GURPS core books. HERO does, in fact, contain numerous examples of pre-constructed super powers and all manner of things related to superheroic comics. </p><p></p><p>This, I think, is largely due to the fact that the implied setting of GURPS is one of fantasy, while that of HERO is one of comic book heroes. This being the case, GURPS dedicates more page space in its core books to fantasy elements and HERO more to superheoric elements. YMMV, though that's been my experience with all editions of both systems.</p><p></p><p>For the record, if the OP wanted to play a supers campaign, I'd recommend HERO (as this is one thing that GURPS still handles very poorly, IMO). Also, for the record, GURPS 4e provides a simple set of vehicle creation rules (GURPS Vehicles aka GURPS Nightmare of Math was a 3e issue).</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3576870, member: 13892"] I should have been more specific -- the amount of pre-constructed [i]fantasy[/i] material in HERO FRED is scant. It tells you how to build these things but the actual amount of pre-constructed content is very slim compared to that which appears in the GURPS core books. HERO does, in fact, contain numerous examples of pre-constructed super powers and all manner of things related to superheroic comics. This, I think, is largely due to the fact that the implied setting of GURPS is one of fantasy, while that of HERO is one of comic book heroes. This being the case, GURPS dedicates more page space in its core books to fantasy elements and HERO more to superheoric elements. YMMV, though that's been my experience with all editions of both systems. For the record, if the OP wanted to play a supers campaign, I'd recommend HERO (as this is one thing that GURPS still handles very poorly, IMO). Also, for the record, GURPS 4e provides a simple set of vehicle creation rules (GURPS Vehicles aka GURPS Nightmare of Math was a 3e issue). [/QUOTE]
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