Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
GURPS or HERO?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 3577172" data-attributes="member: 19675"><p>In 30 years of gaming I've owned about 100 RPGs, and played a few more- including some that never saw publication.</p><p></p><p>HERO is my favorite system of all time.</p><p></p><p>My personal experience with GURPS is limited to 2nd/3rd Eds, when I played with a lot of guys who were, among other things, GURPS playtesters. I understand from past discussions with Jürgen Hubert that some of my complaints have been fixed in the current edition.</p><p></p><p><strong>HERO</strong></p><p><strong>Pros</strong>: Most flexible RPG I've ever played, bar none. Near-total genre transparency- a PC can be plucked from a traditional FRPG setting and placed into a sci-fi setting without any real rules changes. Once you jump the hurdle of PC generation, the game tends to run quite smoothly.</p><p></p><p><strong>Cons</strong>: Some of the math in PC generation- while only simple addition, subtraction, multiplication & division- can be intricate at times, but there is a chart that makes it easier...and many Excel spreadsheets exist to make it simple to keep track of points. The game's very flexibility can cause confusion in PC gen simply because there may be thousands of ways to design a PC based on a particular concept.</p><p></p><p><strong>GURPS</strong></p><p><strong>Pros</strong>: The best set of supplements in RPG history in terms of research, well-thought out design, and comprehensiveness. There is probably a GURPS supplement for any genre of role-playing there is. They're so good that, even though I dislike the system, I actually own and keep track of GURPS supplements.</p><p></p><p><strong>Cons</strong>: Sometimes, the core rules differ from those in the supplements, or from supplement to supplement, reducing the system's claim to being "generic" and "universal." Occasionally, some of the powers are really expensive for the payoff- I remember 2Ed/3Ed Telekinesis as being extremely overpriced for the power you got.</p><p></p><p>and if I may...</p><p></p><p>You may have also seen a game called <strong>Mutants & Masterminds</strong>- if not, I suggest you check it out and give it serious consideration. Its nearly as flexible and internally consistant as HERO, but its mechanics are generally less mathematically convoluted. Its also evolved from the D20 system, so you and your prospective players will probably find it easier to learn than either HERO or GURPS. Its rules-light(er) approach to the D20 system reminds me a little bit of the Marvel Super-Heroes RPG, which for some may be a plus or a minus.</p><p></p><p>Like any really good superhero game, its capable of modeling PCs in any RPG genre, since superheroic settings are such a catchall of character concepts.</p><p></p><p>With each of the 3 RPGs listed above, all you really need to play is the single core book, your dice, and pencil & paper. However, each of the games also has an extensive product list to make play easier- gadget & equipment books, collections of foes, settings, etc.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3577172, member: 19675"] In 30 years of gaming I've owned about 100 RPGs, and played a few more- including some that never saw publication. HERO is my favorite system of all time. My personal experience with GURPS is limited to 2nd/3rd Eds, when I played with a lot of guys who were, among other things, GURPS playtesters. I understand from past discussions with Jürgen Hubert that some of my complaints have been fixed in the current edition. [B]HERO Pros[/B]: Most flexible RPG I've ever played, bar none. Near-total genre transparency- a PC can be plucked from a traditional FRPG setting and placed into a sci-fi setting without any real rules changes. Once you jump the hurdle of PC generation, the game tends to run quite smoothly. [B]Cons[/B]: Some of the math in PC generation- while only simple addition, subtraction, multiplication & division- can be intricate at times, but there is a chart that makes it easier...and many Excel spreadsheets exist to make it simple to keep track of points. The game's very flexibility can cause confusion in PC gen simply because there may be thousands of ways to design a PC based on a particular concept. [B]GURPS Pros[/B]: The best set of supplements in RPG history in terms of research, well-thought out design, and comprehensiveness. There is probably a GURPS supplement for any genre of role-playing there is. They're so good that, even though I dislike the system, I actually own and keep track of GURPS supplements. [B]Cons[/B]: Sometimes, the core rules differ from those in the supplements, or from supplement to supplement, reducing the system's claim to being "generic" and "universal." Occasionally, some of the powers are really expensive for the payoff- I remember 2Ed/3Ed Telekinesis as being extremely overpriced for the power you got. and if I may... You may have also seen a game called [B]Mutants & Masterminds[/B]- if not, I suggest you check it out and give it serious consideration. Its nearly as flexible and internally consistant as HERO, but its mechanics are generally less mathematically convoluted. Its also evolved from the D20 system, so you and your prospective players will probably find it easier to learn than either HERO or GURPS. Its rules-light(er) approach to the D20 system reminds me a little bit of the Marvel Super-Heroes RPG, which for some may be a plus or a minus. Like any really good superhero game, its capable of modeling PCs in any RPG genre, since superheroic settings are such a catchall of character concepts. With each of the 3 RPGs listed above, all you really need to play is the single core book, your dice, and pencil & paper. However, each of the games also has an extensive product list to make play easier- gadget & equipment books, collections of foes, settings, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GURPS or HERO?
Top