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GURPS or HERO?
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<blockquote data-quote="jdrakeh" data-source="post: 3578411" data-attributes="member: 13892"><p>HERO is not really more complex than GURPS, it merely requires a great deal more preperation to play due to its 'nuts and bolts' approach to gaming. As I mention earlier, HERO is much more a tool-kit to build games as oppsoed to a set of rules that simply allows you to play them. It isn't so much about complexity as it is about <em>time</em>. If time is an issue, I rceommend that you steer clear of HERO. </p><p></p><p>I had to drop HERO in favor of GURPS back in 2002 specifically because working a 9-5 job didn't leave me enough time to GM HERO <em>and</em> get the essentials (e.g., laundry, grocery shopping, etc) taken care of in a timely fashion. And I eventually gave up GURPS for d20 (also due to time constraints). That said, if it's a choice between HERO and GURPS and time is an issue, it <em>must</em> be GURPS. </p><p></p><p>GURPS, to be clear, still requires more prep time than a game designed to be played 'out of the box' (e.g., Call of Cthulhu), though due to the substantial palette of pre-constructed equimpent, character options, spells, creatures, etc in the core books, it involves considerably less prep time than HERO (which expects you to create most of these things yourself using the different construction systems that it provides).</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3578411, member: 13892"] HERO is not really more complex than GURPS, it merely requires a great deal more preperation to play due to its 'nuts and bolts' approach to gaming. As I mention earlier, HERO is much more a tool-kit to build games as oppsoed to a set of rules that simply allows you to play them. It isn't so much about complexity as it is about [i]time[/i]. If time is an issue, I rceommend that you steer clear of HERO. I had to drop HERO in favor of GURPS back in 2002 specifically because working a 9-5 job didn't leave me enough time to GM HERO [i]and[/i] get the essentials (e.g., laundry, grocery shopping, etc) taken care of in a timely fashion. And I eventually gave up GURPS for d20 (also due to time constraints). That said, if it's a choice between HERO and GURPS and time is an issue, it [i]must[/i] be GURPS. GURPS, to be clear, still requires more prep time than a game designed to be played 'out of the box' (e.g., Call of Cthulhu), though due to the substantial palette of pre-constructed equimpent, character options, spells, creatures, etc in the core books, it involves considerably less prep time than HERO (which expects you to create most of these things yourself using the different construction systems that it provides). [/QUOTE]
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