Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
GURPS Shadowrun [OOC] Re-launch
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreenKarl" data-source="post: 6894988" data-attributes="member: 6801242"><p>OK well I had a few notes from the game AND the introduce but I didn't keep any of the heroes writes up it appears... even the ones I helped create (waa, waa, foolish me), but if people are willing I can re-launch. We were not far into it and can so of re-do the intro....</p><p></p><p>Some of the stuff I have...</p><p></p><p><strong><a href="http://www.enworld.org/forum/showthread.php?488615-GURPS-Shadowrun-Rogue-s-Gallery" target="_blank">Rogue's Gallery</a></strong></p><p><strong><a href="http://www.enworld.org/forum/showthread.php?488870-GURPS-Shadowrun-IC-Under-the-Dragon-s-Tooth&p=6896823#post6896823" target="_blank">IC Thread</a></strong></p><p></p><p>[sblock=THE RUNNERS]</p><p><strong>Jaeger</strong> – Elf Face/Dog Shaman (played by <em>Jago</em>)</p><p><strong>Juno</strong> – Human Street Samurai (played by <em>Shayuri</em>)</p><p><strong>Tharg</strong> – Troll Physical Adapt (played by)</p><p><strong>Beowulf</strong> – Orc Dragonslayer Shaman (played by) </p><p><strong>Master-Blaster</strong> – Human Combat Decker (NPC)</p><p>[/sblock]</p><p></p><p>[sblock=House Rules/Setting Rules]Assumptions and Expectations for this setting… </p><ul> <li data-xf-list-type="ul"><strong>Arcane Magic vs. Cyberpunk Technology</strong>: In a world were both magic and cyberware exists, they don’t coexists peacefully. Those who rely on magic have a harder time with technology, especially invasive technology that they implant into the bodies. Technology also tends to not accept a lot of magic.</li> <li data-xf-list-type="ul"><strong>Fractured Power</strong>: The Sixth World is one of fractured power. It it’s filled with nations, sovereign corporations, criminal syndicates, powerful individuals of myriad of origins, dragons, and secret magical groups. All of them want what any powerful entity wants: more power. But of the last few years these struggles have not only been bloody and often unprofitable, but some have been very embarrassing.</li> <li data-xf-list-type="ul"><strong>Corporate Espionage and Conspiracies</strong>: The world of Shadowrun is not a peaceful world of the future but one fraught with hidden and obvious dangers around every corner and behind ever smile.</li> <li data-xf-list-type="ul"> <strong>“Denialable” Accesses</strong>: In this caldron of struggling powers, espionage and conspires there is a need for access that cannot be tied back to these entity; maybe because of embarrassment, exposer, hidden dangers, public scorn, competition, etc. These access, often nonpersons (SIN-less), free-agent criminals, called Shadowrunners. They can be hired and discard with little evidence linking them back to the source.</li> <li data-xf-list-type="ul"><strong>Eldritch Horror</strong>: in the early editions of the game there was an idea introduced that with the rise of magic, some dark evil forces from deep in Astral Space where rising out of the darkness to threaten the world. Except some of this to come up in a lot of the adventures I run in this world.</li> </ul><p></p><p>Goggle Doc site for <strong><a href="https://drive.google.com/drive/folders/0B9z-XawxdszeQzFzbVJvbnlBWWc" target="_blank">GURPS Shadowrun</a></strong> conversion. </p><p> </p><p>The Game starts on December 12[SUP]th[/SUP], 2053 in the Seattle Metroplex. </p><p><strong>Basic Assumptions</strong>: TL9, Western Culture Familiarity, Cityspeak (English)</p><p><strong>Base Rules</strong>: GURPS 4[SUP]th[/SUP] ed. (B), GURPS Marital Arts (MA), Ultra-Tech (UT), High Tech (HT), Low-Tech (LT), Magic (M), Thaumatology (TA), Powers (P) and Matrix rules from Pyramid #3/21 Cyberpunk (P/CP). Some additional items from Action! 1 & 2 (A!1 and A!2), Dungeon Fantasy 11 – Power Ups (DF11) </p><p><strong>Fate</strong>: All character begins each game session with 2 Fate Points. Fate Points allow the character to re-roll any one Skill <strong>or</strong> Attribute roll during a game. The Advantage Luck is reworked to grant +3 Fate Points (for a total of 5), Extraordinary Luck grants another +3 (8) and Ridiculous Luck grants another +4 (12 total!!). </p><p><strong>Initiative</strong>: for the 1[SUP]st[/SUP] round of combat, roll 1d6 + your Base Speed for order (keep fractions, minus load, etc.) </p><p><strong>Cinematic Rules</strong>: Extra Effort in Combat (B357), TV Action Violence (B417), some ideas from MA. </p><p><strong>Magic</strong>: All Spells are purchases as “No Spell Requirements”. You must meet the Magery level, IQ or DX levels, etc. All spells now require Magery 1. Only Fatigue Point and Time are reduced from Magic Rituals (M8-9), one must still speak a few works and make a gesture or two no matter their level of skill. Also most ranged attack spells do not require Innate Attack. See Magic for a full explanation. </p><p><strong>Multiplicative Modifiers </strong>(P102): for whatever reason, my brain just works with numbers better this way then standard GURPS modifying system. </p><p><strong>Wealth</strong> (B25-6): To make Wealth matter after character creation, your Wealth level determines the ‘base’ level you can sell looted items to your contacts (Dead Broke 0%, Poor 10%, Struggling 20%, Middle 30%, Comfortable 40%, Wealthy 50%, Very Wealthy 60%). </p><p><strong>Skill Specializations</strong>: Drive (B188), Hazardous Materials (B198 plus Magical Waste), Mechanic (B207 and Vehicle types include Drones), Melee Weapons (B208 but no Force weapons), Pilot (B214 but no counter-gravity), Shipbuilding (B220 but no Starships), Submarine (B223), Survival (B223).</p><ul> <li data-xf-list-type="ul">Armoury includes Body Armor, Heavy Arms, Melee Weapons, Missiles, Small Arms, Vehicle Armor.</li> <li data-xf-list-type="ul">Beam Weapon includes Laser Rifle.</li> <li data-xf-list-type="ul">Current Affairs includes Corporations, Policlubs, Simsense, Sports, Travel, and Trid.</li> <li data-xf-list-type="ul">Electronic Operations includes Communication, Electronic Warfare, Scientific, Security, Simsense, Sensors, Sonar, Surveillance, and Trid.</li> <li data-xf-list-type="ul">Engineer includes Artillery, Biotechnology, Combat, Drone, Electrical, Cybernetics, Materials, Mircotechnology, Mining, Nanotechnology, Small Arms, and Vehicle (type-Automobile, Ships, etc.)</li> <li data-xf-list-type="ul">Gunner includes Assault Cannon, Cannons, Machine Gun, and Missile/Rocket Launcher.</li> <li data-xf-list-type="ul">Guns include Grenade Launcher, LAW, LMG, Pistol, Rifle, Shotgun, SMG and Taser.</li> <li data-xf-list-type="ul">Hidden Lore includes Corp Conspiracies, End-Of-The World Groups, Magical Crimes, Magical Group Conspiracies, Magical Foci, Magical Theory, Magical Writing, Matrix, Metaplanes, Paracritters, Policlub Conspiracies, and Spirits Lore</li> <li data-xf-list-type="ul">Savoir Fair Corporate, Dojo, Government, Mafia, Military, Police, Policlub, Tir/Elven, Triad, Yakuza</li> <li data-xf-list-type="ul">Weird Science includes anything you might want plus Magical.</li> </ul><p></p><p>Cultural Familiarities (of the World):</p><ul> <li data-xf-list-type="ul">Western (covers Jewish, Christian, and post-Christian cultures of Europe, Israel, and Western Europe)</li> <li data-xf-list-type="ul">Native American (First American cultures like Sioux, Navajo, etc., as well as the reinvented Aztlan)</li> <li data-xf-list-type="ul">Elven (covers the newly-"discovered" elven culture)</li> <li data-xf-list-type="ul">Middle Eastern (covers the Muslim world in Africa, Middle East and Asia)</li> <li data-xf-list-type="ul">African (sub-Saharan Africa, Central Africa and South Africa)</li> <li data-xf-list-type="ul">East Asian (covers "oriental" cultures such as China, Japan, Korea, etc.)</li> <li data-xf-list-type="ul">South-East Asian (India, Bangladesh, Thailand, etc.)</li> <li data-xf-list-type="ul">Pacific Islander (Philippines, Fiji, Hawaii, etc.)</li> <li data-xf-list-type="ul">Australian (Aborigines)</li> <li data-xf-list-type="ul">Arctic (Inuit, Siberian, etc.)</li> <li data-xf-list-type="ul">Papuan (New Guinea)</li> <li data-xf-list-type="ul">Central Asian ("Steppe" cultures like Mongolians)</li> <li data-xf-list-type="ul">Amazonian (Native peoples living in the Amazon Basin)</li> </ul><p></p><p>Most Common Cultural Familiarity (of Seattle):</p><p>Western (covers Jewish, Christian, and post-Christian cultures of Europe, Israel, and Western Europe) </p><p>Native American (First American cultures like Sioux, Navajo, etc., as well as the reinvented Aztlan) </p><p>East Asian (covers "oriental" cultures such as China, Japan, Korea, Philippines, etc.) </p><p>Elven (covers the newly-"discovered" elven culture)</p><p> </p><p><strong>Languages</strong>: all most common of human languages are still spoken somewhere by someone, plus add Sperethiel (Elven), Or'zet (Orkish), and Aztlaner Spanish (a mix of modern Spanish and Aztec ‘lingo’).</p><p> </p><p><strong>Lingos</strong>: these specialized jargons and sub-languages are treated as Perks; one point conveys the same level of fluency as the speaker's Spoken level in the source language. Note that lingos are offshoots of their source languages and should be noted as such: for example, Cityspeak (Japanese) is not the same thing as Cityspeak (English). Someone who could only speak English trying to converse with someone whom only spoke Cityspeak (English) would suffer a -1 to 2 Comprehension levels between them (a Native speaker would be considered Accented at best and probably broken when speaking to each other).</p><p> </p><p><strong>SESSIONS/FATE POINTS/XP</strong></p><ul> <li data-xf-list-type="ul">For a PBP game we can’t really use the regular rules for Luck, etc. about every hour so a ‘session’ is generally going to run on average 1 month of real-time. A session might end early but I will try not to run them more than 1 month long.</li> <li data-xf-list-type="ul">Fate points (luck) reset at the end of each session.</li> <li data-xf-list-type="ul">XP awards will be at the end of each session generally 2-4 points each session end. Players can spend these points as soon as they gain them.</li> <li data-xf-list-type="ul">At the end of each adventure I will also award some additional XP (not sure how much yet, let’s see how the game goes).</li> </ul><p>[/sblock]</p><p> </p><p>[sblock=News and Rumors in Seattle]At present Seattle is in the middle of cold rainy storm that blew out of the north a few days ago. </p><p>A string of murders has been happening over the last week or so in Touristville (the 'safe' part of the downtown Redmond Barrens where a number of wage-slaves like to go to pretend they are 'street' and tough, but don't really want to be in danger). At present four corp middle management drones have had their throats cut and different vital organs removed from their bodies. Lone Star has made no official comment other than they are investigation but the rumors (that the news is more than happy to reports) is an Organ Donner racket. </p><p>There was a fire in the Azetechnology Downtown building. While a company spokesmen confirmed the first he said that it was minor and cause no significate damage. Magically aware witness say that they saw something huge and black rise up out of the skyscraper but the company has denied this as burn-out chip user ravings and completely false. </p><p>The Governor's Race next year is really heating up between Marilyn Schultz and a new comer Mitchel Brackhaven. Experts think it is going to get ugly. One of the major issues is Brackhaven's promise to replace the Lone Star police contract with Knight Errant. </p><p>A new dragon by the name of Geyswain who recently purchased a business by the name of <em>Lachlann Reality</em> in Tacoma and is busy purchasing land on the cheap in the Puyallup Barrens. </p><p>In celebrity news, the singer Euphoria is set to releasing and a new album (the first in 3 years) and Marla Mercurial is singing at a sold out concert in the King Dome II next week[/sblock]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6894988, member: 6801242"] OK well I had a few notes from the game AND the introduce but I didn't keep any of the heroes writes up it appears... even the ones I helped create (waa, waa, foolish me), but if people are willing I can re-launch. We were not far into it and can so of re-do the intro.... Some of the stuff I have... [B][URL="http://www.enworld.org/forum/showthread.php?488615-GURPS-Shadowrun-Rogue-s-Gallery"]Rogue's Gallery[/URL] [URL="http://www.enworld.org/forum/showthread.php?488870-GURPS-Shadowrun-IC-Under-the-Dragon-s-Tooth&p=6896823#post6896823"]IC Thread[/URL][/B] [sblock=THE RUNNERS] [B]Jaeger[/B] – Elf Face/Dog Shaman (played by [I]Jago[/I]) [B]Juno[/B] – Human Street Samurai (played by [I]Shayuri[/I]) [B]Tharg[/B] – Troll Physical Adapt (played by) [B]Beowulf[/B] – Orc Dragonslayer Shaman (played by) [B]Master-Blaster[/B] – Human Combat Decker (NPC) [/sblock] [sblock=House Rules/Setting Rules]Assumptions and Expectations for this setting… [LIST] [*][B]Arcane Magic vs. Cyberpunk Technology[/B]: In a world were both magic and cyberware exists, they don’t coexists peacefully. Those who rely on magic have a harder time with technology, especially invasive technology that they implant into the bodies. Technology also tends to not accept a lot of magic. [*][B]Fractured Power[/B]: The Sixth World is one of fractured power. It it’s filled with nations, sovereign corporations, criminal syndicates, powerful individuals of myriad of origins, dragons, and secret magical groups. All of them want what any powerful entity wants: more power. But of the last few years these struggles have not only been bloody and often unprofitable, but some have been very embarrassing. [*][B]Corporate Espionage and Conspiracies[/B]: The world of Shadowrun is not a peaceful world of the future but one fraught with hidden and obvious dangers around every corner and behind ever smile. [*] [B]“Denialable” Accesses[/B]: In this caldron of struggling powers, espionage and conspires there is a need for access that cannot be tied back to these entity; maybe because of embarrassment, exposer, hidden dangers, public scorn, competition, etc. These access, often nonpersons (SIN-less), free-agent criminals, called Shadowrunners. They can be hired and discard with little evidence linking them back to the source. [*][B]Eldritch Horror[/B]: in the early editions of the game there was an idea introduced that with the rise of magic, some dark evil forces from deep in Astral Space where rising out of the darkness to threaten the world. Except some of this to come up in a lot of the adventures I run in this world. [/LIST] Goggle Doc site for [B][URL="https://drive.google.com/drive/folders/0B9z-XawxdszeQzFzbVJvbnlBWWc"]GURPS Shadowrun[/URL][/B] conversion. The Game starts on December 12[SUP]th[/SUP], 2053 in the Seattle Metroplex. [B]Basic Assumptions[/B]: TL9, Western Culture Familiarity, Cityspeak (English) [B]Base Rules[/B]: GURPS 4[SUP]th[/SUP] ed. (B), GURPS Marital Arts (MA), Ultra-Tech (UT), High Tech (HT), Low-Tech (LT), Magic (M), Thaumatology (TA), Powers (P) and Matrix rules from Pyramid #3/21 Cyberpunk (P/CP). Some additional items from Action! 1 & 2 (A!1 and A!2), Dungeon Fantasy 11 – Power Ups (DF11) [B]Fate[/B]: All character begins each game session with 2 Fate Points. Fate Points allow the character to re-roll any one Skill [B]or[/B] Attribute roll during a game. The Advantage Luck is reworked to grant +3 Fate Points (for a total of 5), Extraordinary Luck grants another +3 (8) and Ridiculous Luck grants another +4 (12 total!!). [B]Initiative[/B]: for the 1[SUP]st[/SUP] round of combat, roll 1d6 + your Base Speed for order (keep fractions, minus load, etc.) [B]Cinematic Rules[/B]: Extra Effort in Combat (B357), TV Action Violence (B417), some ideas from MA. [B]Magic[/B]: All Spells are purchases as “No Spell Requirements”. You must meet the Magery level, IQ or DX levels, etc. All spells now require Magery 1. Only Fatigue Point and Time are reduced from Magic Rituals (M8-9), one must still speak a few works and make a gesture or two no matter their level of skill. Also most ranged attack spells do not require Innate Attack. See Magic for a full explanation. [B]Multiplicative Modifiers [/B](P102): for whatever reason, my brain just works with numbers better this way then standard GURPS modifying system. [B]Wealth[/B] (B25-6): To make Wealth matter after character creation, your Wealth level determines the ‘base’ level you can sell looted items to your contacts (Dead Broke 0%, Poor 10%, Struggling 20%, Middle 30%, Comfortable 40%, Wealthy 50%, Very Wealthy 60%). [B]Skill Specializations[/B]: Drive (B188), Hazardous Materials (B198 plus Magical Waste), Mechanic (B207 and Vehicle types include Drones), Melee Weapons (B208 but no Force weapons), Pilot (B214 but no counter-gravity), Shipbuilding (B220 but no Starships), Submarine (B223), Survival (B223). [LIST] [*]Armoury includes Body Armor, Heavy Arms, Melee Weapons, Missiles, Small Arms, Vehicle Armor. [*]Beam Weapon includes Laser Rifle. [*]Current Affairs includes Corporations, Policlubs, Simsense, Sports, Travel, and Trid. [*]Electronic Operations includes Communication, Electronic Warfare, Scientific, Security, Simsense, Sensors, Sonar, Surveillance, and Trid. [*]Engineer includes Artillery, Biotechnology, Combat, Drone, Electrical, Cybernetics, Materials, Mircotechnology, Mining, Nanotechnology, Small Arms, and Vehicle (type-Automobile, Ships, etc.) [*]Gunner includes Assault Cannon, Cannons, Machine Gun, and Missile/Rocket Launcher. [*]Guns include Grenade Launcher, LAW, LMG, Pistol, Rifle, Shotgun, SMG and Taser. [*]Hidden Lore includes Corp Conspiracies, End-Of-The World Groups, Magical Crimes, Magical Group Conspiracies, Magical Foci, Magical Theory, Magical Writing, Matrix, Metaplanes, Paracritters, Policlub Conspiracies, and Spirits Lore [*]Savoir Fair Corporate, Dojo, Government, Mafia, Military, Police, Policlub, Tir/Elven, Triad, Yakuza [*]Weird Science includes anything you might want plus Magical. [/LIST] Cultural Familiarities (of the World): [LIST] [*]Western (covers Jewish, Christian, and post-Christian cultures of Europe, Israel, and Western Europe) [*]Native American (First American cultures like Sioux, Navajo, etc., as well as the reinvented Aztlan) [*]Elven (covers the newly-"discovered" elven culture) [*]Middle Eastern (covers the Muslim world in Africa, Middle East and Asia) [*]African (sub-Saharan Africa, Central Africa and South Africa) [*]East Asian (covers "oriental" cultures such as China, Japan, Korea, etc.) [*]South-East Asian (India, Bangladesh, Thailand, etc.) [*]Pacific Islander (Philippines, Fiji, Hawaii, etc.) [*]Australian (Aborigines) [*]Arctic (Inuit, Siberian, etc.) [*]Papuan (New Guinea) [*]Central Asian ("Steppe" cultures like Mongolians) [*]Amazonian (Native peoples living in the Amazon Basin) [/LIST] Most Common Cultural Familiarity (of Seattle): Western (covers Jewish, Christian, and post-Christian cultures of Europe, Israel, and Western Europe) Native American (First American cultures like Sioux, Navajo, etc., as well as the reinvented Aztlan) East Asian (covers "oriental" cultures such as China, Japan, Korea, Philippines, etc.) Elven (covers the newly-"discovered" elven culture) [B]Languages[/B]: all most common of human languages are still spoken somewhere by someone, plus add Sperethiel (Elven), Or'zet (Orkish), and Aztlaner Spanish (a mix of modern Spanish and Aztec ‘lingo’). [B]Lingos[/B]: these specialized jargons and sub-languages are treated as Perks; one point conveys the same level of fluency as the speaker's Spoken level in the source language. Note that lingos are offshoots of their source languages and should be noted as such: for example, Cityspeak (Japanese) is not the same thing as Cityspeak (English). Someone who could only speak English trying to converse with someone whom only spoke Cityspeak (English) would suffer a -1 to 2 Comprehension levels between them (a Native speaker would be considered Accented at best and probably broken when speaking to each other). [B]SESSIONS/FATE POINTS/XP[/B] [LIST] [*]For a PBP game we can’t really use the regular rules for Luck, etc. about every hour so a ‘session’ is generally going to run on average 1 month of real-time. A session might end early but I will try not to run them more than 1 month long. [*]Fate points (luck) reset at the end of each session. [*]XP awards will be at the end of each session generally 2-4 points each session end. Players can spend these points as soon as they gain them. [*]At the end of each adventure I will also award some additional XP (not sure how much yet, let’s see how the game goes). [/LIST] [/sblock] [sblock=News and Rumors in Seattle]At present Seattle is in the middle of cold rainy storm that blew out of the north a few days ago. A string of murders has been happening over the last week or so in Touristville (the 'safe' part of the downtown Redmond Barrens where a number of wage-slaves like to go to pretend they are 'street' and tough, but don't really want to be in danger). At present four corp middle management drones have had their throats cut and different vital organs removed from their bodies. Lone Star has made no official comment other than they are investigation but the rumors (that the news is more than happy to reports) is an Organ Donner racket. There was a fire in the Azetechnology Downtown building. While a company spokesmen confirmed the first he said that it was minor and cause no significate damage. Magically aware witness say that they saw something huge and black rise up out of the skyscraper but the company has denied this as burn-out chip user ravings and completely false. The Governor's Race next year is really heating up between Marilyn Schultz and a new comer Mitchel Brackhaven. Experts think it is going to get ugly. One of the major issues is Brackhaven's promise to replace the Lone Star police contract with Knight Errant. A new dragon by the name of Geyswain who recently purchased a business by the name of [I]Lachlann Reality[/I] in Tacoma and is busy purchasing land on the cheap in the Puyallup Barrens. In celebrity news, the singer Euphoria is set to releasing and a new album (the first in 3 years) and Marla Mercurial is singing at a sold out concert in the King Dome II next week[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
GURPS Shadowrun [OOC] Re-launch
Top